5 years ago
Charm level scaling
So one of those newspaper clipping style websites said if you choose legendary scaling someone on virmire will die. I remember dialog options being a pain in the * in the original ME1 especially if y...
You might want to play classic anyway, just to possibly get a couple extra points by the end.
But yes, legendary can change how many talent points you'd have at any particular moment in the game, perhaps making certain options that you're used to (or if you're following some walkthrough) unavailable to you.
And I'm like @DocTheGamer. I always do Feros, then Therum, then Noveria. But you have to do a lot of work beforehand to be able to get the best outcome on Feros (shame they didn't adjust that a bit for the remaster).
@SinShadowFox You need 12 charm (!) to get the ExoGeni guy to stand down (otherwise you have to shoot him). It's not really necessary, but it does change some import stuff in ME2.
Which means you have to get enough paragon points to fully unlock the entire bar before going to Feros (or at least enough that you know you'll get the remaining points when you get to this part of the mission).
I honestly don't remember how much work that takes (I haven't played the game in a long time), but I'm certain it's possible.
Internally, all the main planets through Virmire are just referred to as "Chapter 2". I believe Therum-Noveria-Feros is the intended order by difficulty (but again, I haven't looked at that stuff in a long time), but you really are meant to be able to do anything you want. Personally, I think the story flows better for a paragon character with the order I agreed to above.