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It's likely they could have gone too far before realizing there were no relays to travel around indeed. Not to mention the need to look 'bigger' by only traveling on a cluster, rather than the whole galaxy. It makes me wonder, if we ever have another game, if they'll resume the current cluster into a set of visiting places, or make it look like those back from the trilogy, you only visited the ones with outposts, while you had the rest of Andromeda to explore. Or if they'll adhere clusters one on top of the other.
@PandaTar wrote:It's likely they could have gone too far before realizing there were no relays to travel around indeed. Not to mention the need to look 'bigger' by only traveling on a cluster, rather than the whole galaxy. It makes me wonder, if we ever have another game, if they'll resume the current cluster into a set of visiting places, or make it look like those back from the trilogy, you only visited the ones with outposts, while you had the rest of Andromeda to explore. Or if they'll adhere clusters one on top of the other.
My guess is, originally, you could of visited many more barren/unpopulated planets and travelled much more open world - and then that got nixxed when they switched from proc-gen to hand rendering.
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