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Actually it's because nothing was executed properly apart from the customization, nothing. Ghost made customization their priority and slacked off on everything else, including basic features like the driving and the physics. Why? Because that's all you people ever talk about. You know what NFS 2015 is? It's a typical "be careful what you wish for" scenario. You wanted customization? There you go, enjoy.
As for Underground 2, it sold well because it was a solid game, not because it had customization. If customization were what makes racing games sell well, NFS 2015 and Payback would have broken sales records, instead they're some of the worst selling games in the franchise.
"This should end all the fighting over which NFS games or any game on the market for that matter, sold the highest amount of units."
Did you even bother reading those articles before posting them? They contribute nothing to what we're talking about here.
Your comment:
"This should end all the fighting over which NFS games or any game on the market for that matter, sold the highest amount of units."
Did you even bother reading those articles before posting them? They contribute nothing to what we're talking about here.
My Reply: Wow...I spent the time and read the articles to show the community some sales facts on NFS Game
and an overall sales of the top selling games on the market.
Dude don't shoot down the articles just because some of them are old....they still have facts that validate what I'm saying!
Regards
BLVD69
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