Forum Discussion
You know it's my personal opinion that I feel the NFS franchise is bias in favor of the Porsche line of cars.
I mean they dedicated a whole NFS game back in 2000 to all Porsche cars.
I'm sure u know what I'm talking about.
- 6 years ago
I just found out the rainbow nos isn't EVEN rainbow at ALL! It's just WHITE!
That and the other bugs still there, missing customisations on the ferraris with the 1.5 update... Customizations... !
EA just EA'ed so hard like Blackbox with Undercover hard that you had to patch to even use autosculpt.
YOU had TWO whole years to get it working, you weren't pushed for YEARLY releases!
Might as well have fixed payback at this point and called it day.- 4Northstar6 years agoNew Veteran
The game is unfinished and should have not been released in this condition. Still no wheel support, a lot of the features are still missing. If EA planned on releasing a Beta version the least they could could have done is adjust the price accordingly. I purchased Assetto Corsa when it was not finished, but I new what I was getting and the price was only $19.99. Once the game was complete everybody that purchased the pre-release got the full game for free. That's how it's done. Not releasing this bug infested mess and let everybody wait for patches that might or might not work and then finally 3-6 months down the road you manage to get the game patched into a usable product.
- 6 years ago@speedracer523 TBH BB had non-yearly release. It was The Run, which BB had 3 years for it and still not good at all. I feel same problem will become Ghost's. Yes EA is notorious for rushing projects. But I doubt even with more time(Heat missed E3 2019) Ghost can make a flawless(no bug no crash) NFS anytime soon.
- 6 years ago
@GK3512
Underground, Underground 2, Most Wanted, Carbon, Prostreet, Undercover, all those were year to year back to back Black Box games (as well as NFS HP2, but I feel like that's more like an adaptation of an earlier engine from other devs; that one was just a bit weird in how different it was to underground in terms of graphics and such).
Anything after that (The Run) was just the product of a failing devision of EA - The Run was the last thing they ever made...
UG/UG2 was a shared engine/build
MW and Carbon kinda shared a thing that evolved into Prostreet and Undercover...
Meanwhile Heat is built on Payback which is built on NFS2015 which is built using frostbite...
The only reason I'm focused on the bugs and glitches is that the underlaying structure of the game has been the same since NFS2015, they've just remade the game over the last release that they had, and should've NOT introduced new bugs, fixed old ones, and so on...
With the BB games back in the day, even games that shared bases were radically different enough for bugs and such to emerge.
moving to carbon meant converting everthing to night. And undercover was open world vs closed race tracks (prostreet had car issues too, but hey... it wasn't a particularly good entry anyway (I actually got it after Undercover)).
I'm not expecting flawless, but I expect much better response to things that are so obvious...
Even after all its patches, the crew (an ubisoft game) still has two major issues 1. It would almost always launch an installer that you'd need to kill with task manager to start the game (there's nothing to install) 2. it has a >50% of not working if you switch out of the game to your desktop...
Anyway... many of these shouldn't have even made it to release...
Maybe in the early playtest versions, yes, but not a release and certainly not a patch 1 month afterwards...