Forum Discussion
I noticed very little difference between assisted driving and unassisted. both are childish and feel extremely unnatural and unrealistic.
When you are drifting and you shift the weight of the car, do you feel like the car is really carrying its inertia?
In reality you can control the bite and angle of your drift by fluctuating the throttle of the car. there are tons of games that do this really well, a lot that are not even remotely simulators ( GTA 5 and Dirt Rally)
In this game, assisted or not, the developers have treated you like a 5 yo, you don't control the angle, and the car does not move in a fluid motion that has any correlation to what you input is.
Without assists, i'm still able to drift FWD cars, I just want my money back as stated initially, but I cannot even get that.
I've included some pictures from Dirt and GTA5.
When you drive in these games, if you swerve back and forth at speed, eventually you will enact more Gravitational Force than the tires can handle, and they will lose grip. depending on your input you can maintain a constant state of loss of traction (aka drifting), regain traction or just spin out... These games are not remotely simulators, but they actually have Car Handling Meta data that takes into account things like down force, tire grip, surface condition, power, torque, and utilizes that data into how the car INTERACTS with the environment. Ultimately that is unpredictable and a higher burden on the CPU than that what NFS16 does, which I am assuming takes the data, and modifies a set animation or rate of animation. (i keep using the word animation because i'm not sure if there is a better word to describe the vehicles predetermined movements)
I implore anyone on here to recreate a scenario where their car spins out because it lost traction, that wasn't due to pulling the e-brake or a collision.
please, swerve back and forth at speed and try to get your car to overcome the tires grip.. More than likely this action may tell the game that you are trying to initiate a drift, and it will start the drift animation.
What bothers me the most at this point, is people on this board fail to realize that the game is past post development.. 🤔
Why are there so many threads here asking for core features and game play implementation? Every other thread in this forum is someone asking EA to basically change the game from the ground up, with new modes, options, and structural changes to the game, as if EA hasn't already cashed the check and are about to start the brutal process of DLC/DRM content releases.
Asking for additional cars? you will get the cars that EA has licensed, and done the rendering/coding for. Any cars that get released in updates and future DRM I can assure you have been decided and the licences acquired long before you made your thread..
Want better handling? aside from them adding another slider in the customization menu that alters the way you percieve* the handling of your car, changing the actual physics of the game would require a ground up rebuild of the game.. AKA simply not going to happen.
Want better police AI... unless the AI becomes flat out broken, you are asking them to invest a large sum of money into coding new AI behavior. something that I can assure you they probably spent more than they wanted to on already. (Heck, they may have ported the code from other NFS titles in the past with a bit of a polished update...) Asking for new AI, is like asking them to ReDo a large portion of a game that they already consider complete and obviously deem good enough for public release.
Multiplayer modes? What is this? some sort of online racing game?!?!?! oh... wait
Granted I'm sure this was probably one of the last features in the development path, mainly because developing for MP you need a functioning game and some semblance of how it will run with one client let alone many in the same race.
Car interiors, engine bay, interior cameras... Just judging by the fact that you cant drive in first person, tells me that either the interiors are incomplete or there was some sort of conflict with UI or gameplay that made in car camera not obtainable or the demand on RAM would be too high to actually market the game to lower end rigs. There really is no other reason to not include at least a glimpse or peek into the interior or engine bay etc. you have to figure that the level of details on the exteriors in extremely high. now throw in basically double the polygons for a high detailed interior and engine bay. now you have all these really large car files driving around the map, each with their own customization's. The fact that some people report high ram usage already, is probably a large reason why they focused on the exteriors. Anybody who has modded GTA4/5 car files know what i'm talking about, when you triple or quadruple the car file sizes and suddenly your game is using 15GB of your pagefile on top of 8-10GB of RAM...
More realistic sounds? Again, you are asking EA to basically ReDo a huge portion of work that makes up the game. It isn't as easy as them pulling some sound files and tweaking them. Sound sampling requires access to a huge library of cars, expensive studios and equipment and then its a software and coding nightmare to implement in game.
expanded story mode... Sorry to say, the actors are done and gone. the writers got paid and moved on as well. Aside from any future contractual obligations, there is simply no way the story mode will get more content. and if it does, it was already planned, and already shot and edited long before the game was released.
Basically all I'm seeing on this board is people begging EA to fix their game, mostly asking for EA to change content that has already been paid for and approved for public release. Unless EA is determined to satisfy every last customer, or in the business of losing money, they will not develop any core content for this game. If they do release something, you can be assured it was already paid for and produced.
There are a few exceptions to this rule, there are a few things that might actually get changed if EA gets enough requests. These are things like UI, car settings and in game values. Basically features that simply require tweaking a few numbers in the coding or scripts.
Say billy wants to be able to lower his F40 a bit more, and turns out a lot of people want this too. he even wants some more available wheels for it.... EA might check to see if extra wheels and lowered suspension will interfere with any of the core features of the car, like clipping or suspension meta data etc (if it even utilizes handling.dat) Then if it all checks out, they will simply change the allowable value for suspension modification in the script, add the wheels to the available wheel set for the car and release it in an update.
The updates you get, and the changes made will be the simplest, most cost effective.
In the end, a year from now you might say "EA why didn't you fix the handling, it is still absolute $h!t..." and they will respond "but we fixed steering wheel support and now you can put ROTAs on your Ferrari .. what more do you want from us!!!!"
To think I have Origin on my computer for this one game, and they will say its to prevent piracy.. yet it only delays it by a couple weeks. but in reality they just wanted their 30%... or in my case, 75$ for a game I can't stand to play and couldn't refund because it was so broken upon release.. yay
P.S- If you really want a good driving game that will hold your attention and challenge you while still looking beautiful. pick up Dirt Rally.
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