@BVBgamer88 - Most of the developers have moved on to other companies. I don't know what, if any, documentation or development tools, or people that know how to use the tools are still around at EA anymore. When whatever EA Canada was calling itself back in 2010, the developers working on NFS World were clearly unaware of many game play aspects of Most Wanted and Carbon, even though World was based on the combined maps of Most Wanted and Carbon, using some objects and police chatter from Undercover. For example, the developers were unaware of parking on the ramps or buses at Most Wanted bus stations as a way to simplify long pursuits (such as the 30 minute pursuit challenge), or Carbon's out of bounds glitch using a bus stop, or doing a uturn left at the start of Starlight street to escape to free roam. World's developers needlessly blocked off the bus station ramps, in the July, 2010 release, not realizing there were other and better places to park for long pursuits, such as Hickley field, by dropping both signs and parking near the dropped west sign with police cars just outside (I recall a time of 5+ hours there on a friends list, and a forum post about a 24+ hour pursuit while parked there). The developers needlessly fixed the bus stop out of bounds glitch, but did not fix the other out of bounds glitches. The developers wasted a lot of time fixing things that did not need fixing,when they could have been working on completing World's map, such as the connectors that would have linked Kempton and Palmont with downtown Rockport, and the canyons.