Forum Discussion

Re: old NFS 1994-2009

@EA_Barryma Well,re-launch a old title requires lincenses to old songs and parts and cars(Such as 112i in NFSII and Italdesign concepts)and EA maybe too lazy to renew the obtainable licenses,but the unobtainable(Such as 112i and HSV GTS 2002)means they can only be gone.A good reason Burnout got remastered re-launch is the cars are MFG fake cars,so no license problem,and most songs arent hard to renew the license(let alone classic music and EA owned Burnout Original music)So it's easy for Burnout hard for NFS

6 Replies

  • @GK3512 When it comes too the music part it is no problem, since Rom Di Prisco said too a fan. That EA owned the rights too his songs, that was used in the old NFS games. That is why you dont find those songs, on his channel on spotify. But when it comes too the car, that shouldent be a problem either. Since most of those cars still exist today, so EA should have no proble sorting that out.
  • GK3512's avatar
    GK3512
    7 years ago
    @BVBgamer88 Well,cars like concept hardly get license renew,hence why concept/proto hardly continously being in different games(LeMans Quattro/112i for example)
  • Seems like licence requirements would depend if a re-launch could be considered as selling the existing older games with patches to switch from media based copy protection to digital protection, as opposed to selling new versions of older games. Ignoring the license issue, the main problem would be the people that worked on the older games are long gone, and may be missing documentation, development tools, and source code.

  • @rcgldr I dont think that should be a problem, im pretty sure most of those guys are still alive. I mean it isent more then 19-20 years since, they made their last game. Before they handed it over too Black Box, but i think they started on other project after that.
  • GK3512's avatar
    GK3512
    7 years ago
    @BVBgamer88 So the main issue is still the license to cars.Black box are harder for the focus on tuners led to the need for Toyota(Which still mumble about the problem of license)And the classic era game maybe possible if we dont count concept cars(Glad Ferrari returns)
  • rcgldr's avatar
    rcgldr
    7 years ago

    @BVBgamer88  - Most of the developers have moved on to other companies. I don't know what, if any, documentation or development tools, or people that know how to use the tools are still around at EA anymore. When whatever EA Canada was calling itself back in 2010, the developers working on NFS World were clearly unaware of many game play aspects of Most Wanted and Carbon, even though World was based on the combined maps of Most Wanted and Carbon, using some objects and police chatter from Undercover. For example, the developers were unaware of parking on the ramps or buses at Most Wanted bus stations as a way to simplify long pursuits (such as the 30 minute pursuit challenge), or Carbon's out of bounds glitch using a bus stop, or doing a uturn left at the start of Starlight street to escape to free roam. World's developers needlessly blocked off the bus station ramps, in the July, 2010 release, not realizing there were other and better places to park for long pursuits, such as Hickley field, by dropping both signs and parking near the dropped west sign with police cars just outside (I recall a time of 5+ hours there on a friends list, and a forum post about a 24+ hour pursuit while parked there). The developers needlessly fixed the bus stop out of bounds glitch, but did not fix the other out of bounds glitches. The developers wasted a lot of time fixing things that did not need fixing,when they could have been working on completing World's map, such as the connectors that would have linked Kempton and Palmont with downtown Rockport, and the canyons.

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