Another NFS game failure -.-
Maybe TLDR... or spend few minutes while eating pop corn ... but if you read, do it properly, not read half lines and assume you got the point!
So yes, I’ve decided to write about yet another failure in the NFS series — which, let's face it, is dead, but EA keeps resurrecting it because flashy visuals still sell to untrained minds and easily impressed teenagers.
- First off, let’s talk about the sound design. As with most studios lately, the sound editors here seem to have no idea what human hearing even is — let alone how sound actually feels. The difference between environmental sound and speaker-driven noise seems lost on them. The result? It all sounds like it was recorded in a tunnel or bathroom. It’s like we’re being experimented on, and game companies just smile while turning the dial toward intentional irritation.
- I honestly got sick — and I mean really sick — every single time I accelerated. That endless “bam boom bam boom” of synthetic pedal hammering is so intrusive it might as well be shouting, “Quit the game and never come back!”
- Then there’s the absurd “volume innovation,” where the engine sounds louder at low RPM than at higher speeds. Really? And don’t even get me started on how all other sound drops the moment dialogue kicks in. I had to completely mute voices just to enjoy the cars I chose. It’s a headache, not a feature.
- The car's engine sound, ANY of the player's cars... is so muffled, that I can even hear the pedestrians voices, while in police chase even, saying.... "watch out".... loud and clear, covering my engine by miles, and even the gear shifting and pedal hammering are louder... all these are stupidities and so bad work of clueless sound editors, that not even any Normalization technique can fix !!!
- The game clearly panders to this exaggerated “woke-gangsta” aesthetic — something you’ll notice right away from the tone of the update notes. It’s all “yo” and “ya” and over-the-top attitude, chains, earrings, and leg-dragging swagger like it’s trying to impress some imaginary street-cred algorithm. See that "we stand united" signs across the roads? Speaks volumes!!!
- Visually? The car editor is another failure. Clicking on a part causes the camera to jump like a flash grenade just went off — jarring, disorienting, and far from smooth. As for the mouse control? It’s like trying to rotate a tank with a mouse tied to a cement block. Want to spin 360°? Better have biceps and desk space to match.
- And the HUD… my eyes hurt just thinking about it. It’s not blur — it’s layered text effects pretending to be edgy design. Who came up with the idea to stack transparent copies of numbers? It's just a guaranteed path to eye strain. Cookie for that “brilliant” move?
- And finally — when you keep putting out games that get worse every time, and your response to criticism is to hide behind forum moderators and “codes of conduct”… well, that says everything. The real “shield” isn’t protecting the community — it’s shielding your ego.
14/7/2025 UPDATE: Had to add few more important lines here to make it more clear on what I see..
Visibility Issues in Tunnels
During rainy conditions, especially in tunnels, visibility drops massively — rival cars often appear pitch-black, making collisions nearly unavoidable.
Weak LOD and Asset Pop-In
Level of Detail is way too shallow. Objects, roads, and traffic pop in late at high speeds, ruining immersion and reaction time. Can't play with binoculars attached on my head!
Unrealistic Car Behavior Mid-Air
When a car loses contact with the road, and I mean instantly, not few ms or 1-2 secs, even if it's a simple road to sidewalk, it instantly aligns to camera direction — totally illogical, immersion-breaking, and just plain annoying.
Cop Mechanics Are Overpowered
Police pickups (hello, Colorado tanks) chase me down no matter how fast I go — even in hypercars. It’s laughably unbalanced, even for arcade physics. This has been a plague since NFS MW 2005 even, you never learn obviously.
Traffic Density = Crash Festival
Traffic spawns in unpredictable clumps, making high-speed escapes or clean race lines nearly impossible. I’ve crashed more in this game than in the entire Underground series combined — and no, it's not a skill issue.
Broken Launch & Speed Balance Between Cars
Same-class rivals magically launch faster and outrun me effortlessly, even in relaxed mode. Can’t do wizardry behind the wheel — I came here to race, not cast spells.
Lack of Racing Identity
Cops spawn in nearly every race, forcing chase sequences constantly. The game feels more like Need for Chase Unbound than a true racing title.
Constant car selection by force!
When I head to a race, I do so by having picked already a car I want.. so why do I have to forcefully pick or confirm my car every **bleep** time? It already got tiresome and a chore and If i wanted to change, I could so in the way NFS payback and heat did... by choice, not force. Am I to enter a lower category race? ok, I can pick my car on my own or use the one I have, even if higher tier, why do I have to be restricted when I put effort to buy and customize it?
And no.. I never play online those games, I prefer my solo peace than dealing with teens and show offs.
I don't get it, why must every race, raise heat for crumbs of money? Safeguard your precious fake money from us in a vault if you want even, but this, is ridiculous and laughable.
And I thought NFS heat was bad... seems you could even worse as you did, nothing hew here ! At least in NFS heat, I can race during day and still enjoy it, even if i now have millions of $ there, I like the feeling of racing in hard mode there and trying to compete without hitting my opponents or smashing everything in my way.
I’m not here to bulldoze through traffic or play demolition derby — I want to enjoy driving, feeling the rush, not smashing things like I’m commanding a tank.
05/08/2025 UPDATE: Few more things to add, to keep rubbing your failures in your face, devs of the bad hour..
Cinematic crash-test.. with your nerves!
- As if it not enough that your LOD is terrible and your auto-exposure seriously flawed, especially while entering-exiting tunnels, you have implemented that "innovated" cinematic, accompanied with disturbing effects, every single time we crash on traffic (or not) cars, no matter how fast we do that, just to play with our mood, because of your sadistic minds... !! Same had happened back in the very bad remake of NFS MW 2012 and none liked it then as well, so you verify, that no EA studio ever learns.
Handling? Either our way or.....
- Your handling tuning, is from another world as well ! Why do I have to lower all the way to slow my steering sensitivity, in order to keep my cars and sanity from escaping reality itself? So it's either ... "you turn as WE in the useless studios want" ..or.. "you try to turn as you could in previous titles and lose the race"!! And they pay you for that? ofc they do, you are of the same mind!
Zoon in, zoom out.. you shall not see ahead!
- And ofc another of their innovations in recent nfs titles... you accelerate? camera goes back, road gets narrow, cars ahead get.. tiny! You deccelerate? All back to.. "normal"?
Lights out.. !
- You shall NOT see a car ahead but only its lights... when you are 5 meters close to it!!! Because...yes, lights have limited radius, according to EA always!! SO yes, crash is almost guaranteed. What, no?
Now... I don't know which school teaches such .... "innovative" tricks, but obviously, is not one that relies on logic and physics, more like..."we do what we want and teens pay us for it no matter what"!
NFS Unbound, will simply be another game locked in history, where it will remain UNfixed, UNacceptable, UNenjoyable and will be the last station as I see it for me, since 90s, reminding me of why I must never buy any other nfs again, unless some miracle happens and they start using their brain, which is not possible, so yes.... I am done with EA studios as it seems, enough with you. Milk the gen Z now, you can and they pay happily for such annoyances.