Forum Discussion
This is the elite of gameplay whether you care to like it as realism or not. This is how you are most effective in EA's NHL game.
https://www.twitch.tv/nhl/video/1813013514
- 3 years ago
But for me thats a problem, that everyone knows the 2 or 3 most effective shots to take, its like no other shots mather.
Thats so far away from real life hockey you could possible come, todays hockey is much more about speed and just put pucks at the net, you cant direct say whats good and whats a bad shot, of course traffic infront of the net is a good start and force goalies with lateral movement, but other then that, anything goes.
But this game makes it really un-realistic to just allow 2-3 shots to be worth to take meanwhile the rest is just a waste of shots.
2 things that brings down the realism at the same time, people refuse to take shots wich in turn creates a speed-drop.
The flow have been so awkward and clumsy for so long now, just because people have learned that theres no use to take shots unless its a 'quality' shot.
In other words, a shot we have been trained to take.
Shots in all kind of diffrent ways should mather more, the definition of a good shot vs a bad should not be so easy to define.
'Anything can happen' is how a shooter should feel before putting the puck to the net.
EA game - 'nothing will happen' if you dont use the 2-3 shots everyone is already doing.
Zzz.- rsandersr473 years agoSeasoned Ace@Sega82mega Yeah EA hockey is nothing like real hockey. Lots of backward skating through traffic. Lots of shots that people wouldn't take irl. Goalies are extremely good at stopping some shots and completely useless at stopping others.
In some ways I see what EA is trying to do with some of it. You likely don't want players fumbling the puck all the time or making the game feel like a 50/50 chance at possession more often than ot needs to so players have better puck handling to combat that. The problem is then you hit a guy or poke it and they get it back.
The above is just one example of why EA hockey is not like real hockey and also why the game can be taken advantage of. With this knowledge EA has two choices, find ways to fix those things or make it more real. So in the above example make puck possession/ handling not as good OR have a cool down period that a player can regain possession this can be mitigated by offensive awareness/ puck handling/ balance.
All things that plague gameplay are likely a result of things they tried to improve for better or for worse. Every year goalies act a little different. Near side is open/ far side is open. I think with that they just need RNG for goalie behavior. The player "bubble" is a result of increased puck possession and imo a lack of animations against players putting the pick on forehand/ backhand and turning their hips against the check. Obviously this can be fixed by creating more animations. Back skating is hard to deal with because players don't trip or lose an edge, also have the "bubble" in their favor, they also seem to keep more momentum than they should when making sharp turns. I think backskating in general just needs a small overhaul.
I think for a lot of these problems EA likely tried to make things better but players learned to take advantage of these things and now EA needs to try to get back ahead and dimish broken advantages to make the game play like the sport it's supposed to.- KlariskraysNHL3 years agoHero+
Another problem when they start allowing more sporadic shots going in means that people will assume the AI is always out to get them. We would get the stupid tilt talk because I shot the same shot as blah blah and theirs went in but mine was better and didn't. When things are more random there will be more complaints. It's pretty much what it feels like now playing as a human goalie against people with gold close quarters.