Forum Discussion
But for me thats a problem, that everyone knows the 2 or 3 most effective shots to take, its like no other shots mather.
Thats so far away from real life hockey you could possible come, todays hockey is much more about speed and just put pucks at the net, you cant direct say whats good and whats a bad shot, of course traffic infront of the net is a good start and force goalies with lateral movement, but other then that, anything goes.
But this game makes it really un-realistic to just allow 2-3 shots to be worth to take meanwhile the rest is just a waste of shots.
2 things that brings down the realism at the same time, people refuse to take shots wich in turn creates a speed-drop.
The flow have been so awkward and clumsy for so long now, just because people have learned that theres no use to take shots unless its a 'quality' shot.
In other words, a shot we have been trained to take.
Shots in all kind of diffrent ways should mather more, the definition of a good shot vs a bad should not be so easy to define.
'Anything can happen' is how a shooter should feel before putting the puck to the net.
EA game - 'nothing will happen' if you dont use the 2-3 shots everyone is already doing.
Zzz.
In some ways I see what EA is trying to do with some of it. You likely don't want players fumbling the puck all the time or making the game feel like a 50/50 chance at possession more often than ot needs to so players have better puck handling to combat that. The problem is then you hit a guy or poke it and they get it back.
The above is just one example of why EA hockey is not like real hockey and also why the game can be taken advantage of. With this knowledge EA has two choices, find ways to fix those things or make it more real. So in the above example make puck possession/ handling not as good OR have a cool down period that a player can regain possession this can be mitigated by offensive awareness/ puck handling/ balance.
All things that plague gameplay are likely a result of things they tried to improve for better or for worse. Every year goalies act a little different. Near side is open/ far side is open. I think with that they just need RNG for goalie behavior. The player "bubble" is a result of increased puck possession and imo a lack of animations against players putting the pick on forehand/ backhand and turning their hips against the check. Obviously this can be fixed by creating more animations. Back skating is hard to deal with because players don't trip or lose an edge, also have the "bubble" in their favor, they also seem to keep more momentum than they should when making sharp turns. I think backskating in general just needs a small overhaul.
I think for a lot of these problems EA likely tried to make things better but players learned to take advantage of these things and now EA needs to try to get back ahead and dimish broken advantages to make the game play like the sport it's supposed to.
- KlariskraysNHL3 years agoHero+
Another problem when they start allowing more sporadic shots going in means that people will assume the AI is always out to get them. We would get the stupid tilt talk because I shot the same shot as blah blah and theirs went in but mine was better and didn't. When things are more random there will be more complaints. It's pretty much what it feels like now playing as a human goalie against people with gold close quarters.
- 3 years ago
@KlariskraysNHL
"We would get the stupid tilt talk because I shot the same shot as blah blah and theirs went in but mine was better and didn't. "
We already have the tilt talk.I think thats something we always will have, no mather how the game are. Human nature to find excuses.
It wouldnt be random in that aspect that puck possession and shots would mather more, to have thoose two it requires skill.
But like @rsandersr47 said, 'Goalies are extremely good at stopping some shots and completely useless at stopping others', maybe thats the biggest problem, its so easy to get to know our AI goalie, pretty soon we start to know exactly wich shots to take and wich not to take.
AI goalies need to act more like human then AI robot ..
And even if shots was more random, the better players would still be the better players, they would learn how to get the most out of the game no mather whats giving to them.And a game can only be random to a certain limit, because it is a video game after all. But I think the fun factor in learning the skill gap would increase drastical if random shots would create more chaos then what it does now.
More to reconsider for the pro's!
- KlariskraysNHL3 years agoHero+@Sega82mega Thing is that human goalies rely heavily on their team in front of them too. As a human you still want to play the shot over the pass usually. But at least an AI can get over better than a human in most cases. If they started to act more human then they would be pulling off the posts a bunch giving up easier short side goals and wraps would be so much easier.
- EA_Aljo3 years ago
Community Manager
One thing I wanted to comment on was the puck being picked up again. This happens due to player ratings and positioning. Very often the poke doesn't get a good piece of the puck. So, it's not affected much and is easily picked up. With the carrier tending to be in better position in these situations, they have a better chance to pick it up. If the poke makes good contact and sends the puck farther away, the defender will most likely gain possession.
The new sim mode in HUT is making a lot of people very happy. If you don't play HUT, community feedback on it can be found here.
- rsandersr473 years agoSeasoned Ace@EA_Aljo i played a quick game of pro am to show what I'm talking about. While pokes happen and guys get pucks that imo they otherwise shouldn't, explain how i can take a running start from the net and try to activate a hit (instead he chooses to push the opponent..) he brushes off the attempted hit like nothing happened but is pushed back
gets possession of the puck from between my legs. Makes a perfect pass to his team. Again through my legs while I'm still shoving him. Then I have to recover from the attempted hit while he starts skating up toward the net.
This is what I'm talking about when I say they the game does FAR to much to sustain possession. I was hurt worse from the hit, he did not lose possession. This make NO sense. It took me 1 game to trigger this animation. I could have probably took more time to make a better video but just wanted to quickly show how broken it is. If you need me to I can surely do this with a poke check within a game or two.. that being said we don't really control how "hard" the poke is so does the game just decide if the opposing team is gonna keep it despite the poke?
https://youtu.be/BTznfHVkaew- bruanor093 years agoSeasoned Veteran
@rsandersr47 написал (-а):
@EA_Aljoi played a quick game of pro am to show what I'm talking about. While pokes happen and guys get pucks that imo they otherwise shouldn't, explain how i can take a running start from the net and try to activate a hit (instead he chooses to push the opponent..) he brushes off the attempted hit like nothing happened but is pushed back
gets possession of the puck from between my legs. Makes a perfect pass to his team. Again through my legs while I'm still shoving him. Then I have to recover from the attempted hit while he starts skating up toward the net.
This is what I'm talking about when I say they the game does FAR to much to sustain possession. I was hurt worse from the hit, he did not lose possession. This make NO sense. It took me 1 game to trigger this animation. I could have probably took more time to make a better video but just wanted to quickly show how broken it is. If you need me to I can surely do this with a poke check within a game or two.. that being said we don't really control how "hard" the poke is so does the game just decide if the opposing team is gonna keep it despite the poke?
https://youtu.be/BTznfHVkaewOh, yes, bro 💔 !!
That was painful to watch.
Any defender understands you this year.