Forum Discussion
In some ways I see what EA is trying to do with some of it. You likely don't want players fumbling the puck all the time or making the game feel like a 50/50 chance at possession more often than ot needs to so players have better puck handling to combat that. The problem is then you hit a guy or poke it and they get it back.
The above is just one example of why EA hockey is not like real hockey and also why the game can be taken advantage of. With this knowledge EA has two choices, find ways to fix those things or make it more real. So in the above example make puck possession/ handling not as good OR have a cool down period that a player can regain possession this can be mitigated by offensive awareness/ puck handling/ balance.
All things that plague gameplay are likely a result of things they tried to improve for better or for worse. Every year goalies act a little different. Near side is open/ far side is open. I think with that they just need RNG for goalie behavior. The player "bubble" is a result of increased puck possession and imo a lack of animations against players putting the pick on forehand/ backhand and turning their hips against the check. Obviously this can be fixed by creating more animations. Back skating is hard to deal with because players don't trip or lose an edge, also have the "bubble" in their favor, they also seem to keep more momentum than they should when making sharp turns. I think backskating in general just needs a small overhaul.
I think for a lot of these problems EA likely tried to make things better but players learned to take advantage of these things and now EA needs to try to get back ahead and dimish broken advantages to make the game play like the sport it's supposed to.
Another problem when they start allowing more sporadic shots going in means that people will assume the AI is always out to get them. We would get the stupid tilt talk because I shot the same shot as blah blah and theirs went in but mine was better and didn't. When things are more random there will be more complaints. It's pretty much what it feels like now playing as a human goalie against people with gold close quarters.
- 3 years ago
@KlariskraysNHL
"We would get the stupid tilt talk because I shot the same shot as blah blah and theirs went in but mine was better and didn't. "
We already have the tilt talk.I think thats something we always will have, no mather how the game are. Human nature to find excuses.
It wouldnt be random in that aspect that puck possession and shots would mather more, to have thoose two it requires skill.
But like @rsandersr47 said, 'Goalies are extremely good at stopping some shots and completely useless at stopping others', maybe thats the biggest problem, its so easy to get to know our AI goalie, pretty soon we start to know exactly wich shots to take and wich not to take.
AI goalies need to act more like human then AI robot ..
And even if shots was more random, the better players would still be the better players, they would learn how to get the most out of the game no mather whats giving to them.And a game can only be random to a certain limit, because it is a video game after all. But I think the fun factor in learning the skill gap would increase drastical if random shots would create more chaos then what it does now.
More to reconsider for the pro's!
- KlariskraysNHL3 years agoHero+@Sega82mega Thing is that human goalies rely heavily on their team in front of them too. As a human you still want to play the shot over the pass usually. But at least an AI can get over better than a human in most cases. If they started to act more human then they would be pulling off the posts a bunch giving up easier short side goals and wraps would be so much easier.
- 3 years ago
@KlariskraysNHL
But maybe it still would feel more 'realistic and fun'. You might be able to adjust your defence to prevent thoose shots/goals to happen.
And if we do has to have some goals thats easier to score then other's, then
we might as well 'allow' more realistic/human goals then computer'ish goals.