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You bring up some very good points, and I agree with em, BUT my team loves to rub it in so I gotta give my vote to keeping em for every goal, sorry.
I have no doubt they'll be tweaked some time in the future though
- Froommey3 years agoSeasoned Ace
In my opinion, the skating style also needs to be improved. Players in the NHL glide on the ice more than they skate with their feet. In EA NHL it is exactly the opposite. There, players run with their feet more than they slide. The transition from forward movement to backward movement could also be improved somewhat. The turnarounds from players at the blueline I mean. Forward, backward movement style. The best way to see the comparison between the NHL and the EA game is in the power play with the defensemen on the blue line.
- 3 years ago
@Froommey
The NZ is usually were the skating are, also deep low in the zone when they cut for speed a la Mcdavid and the opponent goes... 'oooh boooy.. Here he comes'...
But ye feet goes way too much/fast, same time I dont like how protected players get from contact when they do glide.. I think that was how the 'hit bubble' was invented.
Don't know though how the state of that is today, sounds like its better after the playtest.
But frommey your right about the skating, could look and feel much smoother I think.- KlariskraysNHL3 years agoHero+
@Sega82megaHaving a controlled glide is meant to withstand hits better and thus a bubble is made. But don't worry reverse hitting is gonna be the new bubble but also with punishment.
They aren't gonna add the unrealistic gliding from the PS360 era. NHL 17 when they had gliding kinda there was the complaints of being stuck in the mud...especially on defense. So if they remove more of what they call ice friction it means figure skating becomes easy. And if a player doesn't need to LT
- PackBeak3 years agoSeasoned Veteran
RIGHT-O
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