Forum Discussion
EA_Aljo
Community Manager
2 years ago
@KidShowtime1867 wrote:
Obviously I'm in the minority on this, but I'm uncertain how anyone who wants this game to be sim would agree that accelerating from a body check attempt is favorable to a more nuanced and positional approach to body checking.
I don't consider the hitting mechanic to be perfect, but the recent change did add responsibility to the hitter which opened up the game a bit more. But I'm outgunned on this one and the community has spoken. Looking forward to abusing the heck out of this again.
I agree. I preferred the changes to hitting, but obviously much of the community did not feel the same. I'll say it once again, we get requests for the game to be less arcade and then get complaints when that happens.
2 years ago
Oh, great news! Thanks.
@EA_Aljo Well, thats for a deeper discussion. This game will never be "realistic", it just cant be. The thing is, that hitting is a good way to compensate other defensive methods that are not perfect. And when it was nerfed (and it was nerfed too much, dont know if it is possible, but the change should have been minor, not that big), it was again favouring offense which is already favoured too much, so defending became even more frustrating. If position play and stickchecking worked perfectly, then nerfing bodychecking would be a good step.
@EA_Aljo Well, thats for a deeper discussion. This game will never be "realistic", it just cant be. The thing is, that hitting is a good way to compensate other defensive methods that are not perfect. And when it was nerfed (and it was nerfed too much, dont know if it is possible, but the change should have been minor, not that big), it was again favouring offense which is already favoured too much, so defending became even more frustrating. If position play and stickchecking worked perfectly, then nerfing bodychecking would be a good step.
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