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EA_Aljo
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3 years ago

NHL 24 1.2.1 Patch Notes

NHL 24 1.2.1 Patch Notes

A New NHL 24 Patch and Tuner will be released on Thursday, November 23rd beginning at 12 PM ET. Please complete all online matches before this time as the servers may become unstable for up to an hour following the updates.

Key Fixes and Improvements:

  • Fixed an issue that caused players to load into games wearing a default black EASHL jersey instead of their own.
  • Hip Checks now use default interference logic to create more consistent penalty calls.
    • The player throwing a Hip Check needs to be completely in the Hip Check animation for a hip check to be successful.
    • Added logic that requires a higher relative speed between the Hip Checker and the hittee to create large hip check reactions.
  • Reduced time puck needs to be out of zone to end Full Pressure from 5 seconds to 3 seconds.
    • Reduced the negative attribute multiplier applied to Pinned players during Full Pressure from 20% to 15%.
    • Removed the negative Energy Drain multiplier for a team on the Penalty Kill, to avoid double stacking with the Full Pressure Energy Drain multiplier.
  • Greatly reduced the probability of CPU Teammate taking penalties, and made this consistent across all Game Styles.
  • Fixed an issue where goalie control settings were not being saved after playing a game with the controls modified.



Gameplay

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Community Feedback:  Hip Checks are really fun to use and useful at making big hits, however they are too overpowered in non-authentic situations and the risk of taking a penalty is too low. 

  • Hip Checks now use default interference logic to create more consistent penalty calls.

  • The player throwing a Hip Check needs to be completely in the Hip Check animation for a hip check to be successful.

  • Players who are getting Hip Checked can slow down before contact to help reduce the impact and reaction of the Hip Check.

  • Added logic that requires a higher relative speed between the Hip Checker and the hittee to create large hip check reactions.

Community Feedback:  While using Total Controls controller scheme, players are accidentally triggering Reverse Hit by clicking down the right stick while trying to perform dekes or shots.

  • While using the Total Control controller scheme, Reverse Hit will not be triggered while the puck carrier is in a right stick Stickhandle or Deke animation.
    • The skater must be in a neutral skating/gliding state in order to trigger a Reverse Hit.

Other Gameplay Fixes:

  • Fixed an issue where AI teammates were triggering stick tie ups for a few frames which could cause an interference penalty to be called.

  • Fixed an issue where Shoulder Checks could target a player without the puck, even if the player had the puck carrier lined up.

  • Fixed an issue where in Be A Pro players were unable to perform the Between-the-Legs deke while using the Total Control controller scheme.

We have also released a new Tuner Set to accompany Patch 1.2.1 improvements.

Community Feedback:  The removal of R2/RT glitch shots has made shooting less effective, and overall less of a viable threat. This results in players focusing on scoring through very close range shots, backdoor tap-ins and breakaways which makes scoring feel predictable. Players want shooting to be a threat especially in optimal shooting locations and as your opponents goalie becomes more fatigued.

  • For CPU Goalies, Increased max accuracy error when the goalie is performing a save with a low precision score. This will result in more opportunities for shots to beat the goalie clean and create more unpredictable outcomes, especially as a goalie becomes more tired.

  • The distance required to trigger Thunderclap and Heatseeker have been reduced by 10 feet, allowing skaters to get closer to the net to blast home shots with these X-factors.

  • Reduced the Close to the Net power modifier on close range shots from 20 feet to 15 feet to increase the threat of shots from inside the slot.

Community Feedback: The Full Pressure impact on the team that is pinned is too powerful and doesn’t feel authentic to the situation. Full Pressure while on a Penalty Kill is extra punishing and the time to end Full Pressure when the puck is out of the zone is too long.

  • Reduced time puck needs to be out of zone to end Full Pressure from 5 seconds to 3 seconds.

  • Reduced the negative attribute multiplier applied to Pinned players during Full Pressure from 20% to 15%.

  • Removed the negative Energy Drain multiplier for a team on the Penalty Kill, to avoid double stacking with the Full Pressure Energy Drain multiplier.

Community Feedback: Goalies take too long to recover Energy when the puck is out of the zone and having Goalie slowly drain energy when the puck in the zone doesn’t feel authentic. 

  • Removed the energy drain a goalie receives while the puck is in their defending end.

  • Slightly increased the amount of Stamina a goalie loses when performing a save. 
    • (Stamina Drain is mitigated by Durability Attribute)
  • Increased the Goalies neutral zone energy recovery to be identical to the energy recovery for when the puck is in the attacking zone. (Energy Recovery is boosted by Endurance Attribute)

Community Feedback:  CPU Teammates are taking too many penalties which is causing frustration, especially in competitive games.

  • Greatly reduced the probability of CPU Teammate taking penalties, and made this consistent across all Game Styles.

Other Gameplay Updates:

  • Disabled chance of Auto Fights triggering from hits into the boards.

  • Reduced the range defending players can push check in front of the net with reduced chance of taking an interference penalty, from 40 feet to 30 feet.

  • Increased the chance of a CPU Goalie performing a Michigan Save attempt from 30% to 80% when in position.

  • Adjusted the Player of the Game / Period highlight reel scoring weights to provide more highlights for important goals and big saves.



Be a Pro

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  • Fixed an issue with incorrect line change button callout showing during gameplay

  • Fixed an issue where the Be a Pro player ages when saving changes in Edit Player

Franchise

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  • Increased speed of salary scroll when offering coaches contracts

  • Fixed an issue where having the auto-sign free agents setting set to “On” didn’t always include some prospects

 

Creation Zone

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  • Fixed issue where sometimes creating a Defensive Defenseman created a defensemen with a forward playstyle

Audio

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  • Updated Buffalo Sabres Goal Horn

  • Updated Detroit Red Wings Goal Horn

  • Fixed an issue where World of Chel soundtrack was playing while previewing emotes, this has been resolved.

  • Fixed an issue where you were unable to hear the announcer speech about games before and after home stand and road trip scenarios, this has been resolved.

  • Fixed an issue during the rush Mini Narrative that after a shotblock there was no shot resolve and instead said couldn't get the shot off, this has been resolved.

  • Some intros could play for leagues that are not currently in the NHL, this has been resolved.

World of Chel

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  • Fixed an issue that caused players to load into games wearing a default black EASHL jersey instead of their own.

  • Fixed an issue where goalie control settings were not being saved after playing a game with the controls modified.

  • Fixed an issue where Banners and Emblems were not displayed correctly in creation zone when selecting to view them from the world of chel store.

  • Fixed an issue where a user’s home equipment preset would be used when the club was wearing their alternate uniforms.

  • Fixed an error that would occur if a club tried to change their uniforms a 2nd time in the matchup screen in EASHL clubs.

  • Fixed an issue where all changes in creation made on Account 1 would carry over to Account 2 after switching profiles.

  • Fixed an issue where the Club Finals stats overlay persisted into gameplay.

  • Fixed an issue where special characters boosts were not showing on the attribute chart when viewing loadouts from the dressing room or matchup screen.

  • Fixed an issue where users were unable to report a blocked player in EA Connect.

  • Fixed an issue where the user would be taken to the NHL Main Menu if they selected the EA Connect clubs deep link while on the purchase NHL Points screen.

  • Fixed an issue where the screens user interface will break if the user selects the EA Connect clubs deep link while in a creation zone sub layer.

  • Fixed an issue where some tabs are missing on World of Chel main hub if the user deep links to clubs from the EA Connect after quitting out of Free Skate.

  • Fixed an issue where the World of Chel coins received was showing on the Club Tab during the end of game screen flow.

  • Fixed various text color issues

Hockey Ultimate Team

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  • Fixed issue with display of objectives progress in pause menu during game.

  • Various UI Fixes

88 Replies

  • Dalytrev's avatar
    Dalytrev
    New Traveler
    3 years ago

    I have noticed this.. sometimes after one save the goalie is completely drained and just lying on the ice like a baby. And sometimes his stamina last forever. It's obviously broken.. like everything else in this game

  • MankeyPrime's avatar
    MankeyPrime
    Seasoned Novice
    3 years ago
    I think the adjustments to hitting has improved the game. Suction hits from previous iterations was a disgrace to the game and made it into a hit fest. Once you learn how to hit in 24, hitting becomes more rewarding and skill based.
    
    The issue with defense is that the tools to their disposal do not function the way they should. Being IN POSITION, Poke checks, stick lifts, tie ups, box outs, defensive skill stick, LB to put one knee and your stick on the ice, and diving on the ice, all have negative effects when you use them, which in turn gives an advantage to the offense.
    
    - Being IN POSITION is often not rewarded. Slow, simple passes go right through you that a peewee player could disrupt, and players will often skate right through you like you're lathered in butter. In real life, positioning matters more than anything else in hockey.
    - Poke checks slow you down (and poke check auto aims, instead of being manual aim, which is another problem)
    - Defensive Skill Stick slows you down (not to mention when you initiate defensive skill stick, it ALWAYS has to begin with an auto aim poke check, which causes unnecessary penalties)
    - Stick Lift, while better than 23, still causes more penalties than it should, and it's not manual aim (e.g., you want to stick lift someone in front of the net, but the puck carrier is behind you, your player will whip around and try to stick lift the player behind you, instead of the intended target)
    - Tie Ups sometimes are too difficult to initiate, and the way they are implemented (animation based) doesn't make sense.
    - Box Outs sometimes are too difficult to initiate, and the way they are implemented (animation based) doesn't make sense.
    - LB to put one knee/stick on ice, if the puck is anywhere near your legs, the puck will always perfectly go between your legs. Feels contrived.
    - LB+RB to dive one ice, if the puck is anywhere near your armpit, the puck will always go underneath your armpit. Feels contrived.

    Couldn't agree more. Quick pick + 90 defensive awareness and 20 foot passes still go right through my triangle or between my feet. I dropped Quick Pick entirely because it doesn't seem to make a difference intercepting pucks within normal range.

    Net battles/tie ups are clunky and take you out of the game for almost 2 full seconds - plenty of time for a cross-crease to the empty post or a drive to the net. The biggest problem is that they're 100% necessary to prevent Big Tipper scum, and you usually just wind up screening your own goalie and he gives up a muffin anyways. 

  • mikeq67's avatar
    mikeq67
    New Hotshot
    3 years ago

    This game is in the worst place its ever been and its by far the least fun iteration I can recall playing. Maybe its just the cumulative impact of a decade of crap but this game is just awfully unenjoyable. At first I tried saving clips of things I deemed broken or not working as intended or just flat out not something seen in a hockey game, but it got to the point where I might as well just be recording entire games. 

    Year after year of poorly thought out features and bad code on top of bad code has made this game such a mess that I fear without a complete tear down that its just a lost cause. This game desperately needs to just be thrown out, take 3-4 years off, and rebuilt from the ground up.

    Defense is non existent.

    AI goalies basically operate the exact opposite to how they should. 

    I don't find offense very fun because we seem to be rewarded more for broken and nonsense plays than you are for good ones.

    The menus/UI operate worse than gaming consoles did 2 decades ago. Seriously. How much useless crap do you have in these games and menus that make it so my ps5 can barely even load it?

    Server issues making one team skate like a bunch of McDavids while the other team skates like their actual selves would on the ice. 

    Constant jersey/uniform glitches. I had to play a game last night where both teams were just in all black despite niether team actually wearing black and my teammates not having that issues at all. How fun. 

    I struggle to find a single redeeming or enjoyable thing about this game other than the fact that I like hockey, despite this game barely resembling the sport I know. 

  • Treatmentworke66's avatar
    Treatmentworke66
    Seasoned Ace
    3 years ago

    @DalytrevThe pick flip was nerfed on purpose to make sure the pressure system works as intended ,it's absolutely ridiculous that they nerfed it 

  • Dalytrev's avatar
    Dalytrev
    New Traveler
    3 years ago

    Not to mention how broken pressure system is.. I like the concept but it's way to powerful. 

  • @CordLehman Who even cares, I still get tripped 20+ times from behind a game by the ai and maybe 1 gets called, meanwhile my ai only works towards hindering me by getting in the way, skating back when they are right beside the puck, this new patch made everything 50x worse and that’s awfully impressive to ruin the gameplay even more when it was already crap. EA is the worst game developer ever.
  • The only thing I'm not a fan of is the lack of fighting now since this new update, before if you took a run at a star player it would result in a fight sometimes multiple fights, now you can hit everybody all game and nothing happens which is very unrealistic, this is why there are gameplay sliders so you can adjust the amount of fights you want in a game there's no need to completely change it to where there's never any fights now, I have mine set at full and since the update there are never any unless I start them, the AI never tries to start fights anymore, it's just very unrealistic feeling, is there anyway you can adjust this so the players like myself who love the fighting in the game can still be satisfied? It's like a whole different game since the update, that's definitely my only complaint, maybe give us the option to turn off the pressure system as well.

    Thank you.

  • I think you should have total control over the game for the price we pay for it, I dislike the auto celebration I would love to have the option to disable it and just have it like the other games where you can choose to do it if you'd like, I would love to have the options to turn off the auto celebration, the pressure system, the glowing boards, and could you please fix the fighting? Since this new update there's never any fights even when I have it set at max, it's so unrealistic feeling now, where when I first got the game I loved it! Now it's like a completely different game, this is why you have the sliders so you can adjust all of this, I enjoyed fights starting from hard hits along the boards, if people don't enjoy that will they can adjust that in the sliders, there was no need to completely change the way the game plays. 

    Thank you.

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