EA_Aljo wrote:You don't need 1080p clips. Just use the built in game DVR. That's plenty good. You can see the stamina gauges just fine with it. They should still show up in when recording clips since it records exactly what's on your screen
Oh man, I WISH I THOUGHT OF THAT....
NBLSXSopeX wrote:even straight from my PS5, the video quality drops significantly once transferred to my phone,
NBLSXSopeX wrote:Virtually every clip I’ve shared has been filmed off-screen from instant replay, and honestly, those end up looking better than the low-resolution clips the system gives me (for some reason, NHL clips are the only ones that degrade to under 480p on my phone when downloaded).
Its almost like I had said this had been tried with no success. I'll pull one of these unwatchable low-res 240p pizzas I get from this process later and post it for you to see WHY I am not opting for this option at all.
EA_Aljo wrote:When we make these requests, it's so we can see what you're experiencing. It's not because we don't believe you. It helps us understand what you're reporting. Not everyone plays the same so we don't all see the same exact issues
I wholly understand that, and do my best to provide visual context when possible and honestly have never been given the impression that "they didnt believe me". BUT, the means with which to exemplify the issues I am describing are hard to catch when you are not prepared to capture, and when I cannot get the clips in a presentable condition(some cases, it consistently downloads poorly, or in others, clip plays bugged out with saved visual glitches). Regardless, if hud elements such as a stick display or stamina gauges were toggleable in instant replay, I would have a much easier time exemplifying my issue or even identifying the source of the issue myself if its a situational effect Im not aware of.
EA_Aljo wrote:The icon passing update didn't break a lot of other stuff. It caused slow passes when using icon passing. Nothing else was broken because of it.
I'll concede that my personal issues with that particular patch were mostly that, but I had friends experiencing an uptick in abnormal crashes during that period, some could recreate a crash holding both Saucer+Normal pass and using a button to do a long stretch pass but that seems gone now. But if "soft passes" was it and "nothing else was broken because of it", I'd have no way to confirm or deny it🤷♂️.