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TTZ_Dipsy's avatar
2 months ago

More Issues With NHL

What are we at now, part 14? 15? I dunno. My team's interest (and hope) is at an all time low and that twinkle in our eye has dulled but I'll still continue to make these for the foreseeable future. No edits or stickers or timestamps this time, nice and simple


#1 - Clip is specifically about the goalie - I don't care about missing a hit or the turkey defenseman doing what it does. Why do the goalies need to just lay there? If I was a professional I would be breaking my back trying to shift over for that puck. I don't like this goalie, I wish I could trade him or just throw him in a wood chipper. Please, EA, we need goalies with at least two brain cells to rub together and enough stamina to at least make it look like they are doing something.

#2 - Fantastically stupid pass as usual from the CPU.
"Erm well playing with all humans will fix this 🤓" Not the point here; that would just be a bandaid for the game like I've been saying for years. The engine and cpu players haven't been updated for over a decade now and they just keep making more and more braindead plays like this. They wait for the absolute last second to do something and it breaks the play and momentum.

#3 Now we got a lot of SSS tier defenseman on these forums who I know will have a lot to say about this goal but it still really rustles my Jimmies. Sure I could have perfectly poked him better but I cut off passing lanes, I kept him to the outside, he was at a terrible angle and IT STILL WENT IN and it. What more do you want me to do with my sniper that isn't min/maxed yet? Like, give me a break, man, ho-LEE! You can't rely on these goalies to do anything and the worst part about this is the AI goalies are still better than human goalies most of the time. 



#4 - This is what everyone is complaining about - literally useless AI defenders (and goalies). I had no energy and it's like they don't even exist. I know I said before I thought goalies were better at these sorts of cuts across but I must have had a lot of gin and Sanpellegrinos (seriously try the orange+pomegranate with Tanqueray and a little bit of soda water, yum) that day. Why is the team so adamant on not upgrading the AI? This is one of those issues that's been around for a decade plus too, no excuse for this. A 2v2 mode isn't the answer here but at least that would fix some matchmaking issues and visually trick our brains into setting up different plays.

#5 - I complained about me getting penalties for this in the past and even though I benefited from this here I'll say it again! That guy got the puck off me at first contact and shouldn't have been issued a penalty. He held the passblock button down  extra long sure, but it's not like it would have made a difference considering how long it takes to transition back -- I've brought this up with multiple EA people for years now too, just sayin'.

#6 - Sloppy play by the AI (surprise surprise) but no, obviously the issue in this clip is the insane interference at the boards. No penalty? We were laughing our butts off at the absurdity of it at the time but that was a complete joke and it's not funny now.

#7 - Clear pick/interference and, of course, no penalty... If someone wants to argue they didn't initiate a body check or whatever, their Truculence and my Warrior activated so either they did or there is a huge problem with how the game calculates collision - Either way it's messy.

#8 - Didn't see anyone call for it so I'd love to hear what Kid or Aljo have to say about this one. Even if someone did and it didn't show (which would just be another issue), the goalie should have never decided to do that anyway. It was funny at the time but this is no way I want to win games and i'm sure those guys were freaking out too. Playing G as a human is already a nightmare but thr AI hasn't had any meaningful changes in years and it really shows here. They've been "aware and investigating" this for ages and I know it'll continue to happen.

#9 - Yuh huh, the AI is totally working as intended 👌. Sigh, if they didn't have 0 stamina because of the awful pressure system they totally would have scored there. 

#10 - So then.. lol, so then, he actually makes a good play and snags the puck right? What does this buffoon do? Just skates forward and does NOTHING! I've brought this up years ago and you continue to do nothing to fix this.

#11 - I'm not gonna talk about how game breaking the x factors can be or the fact there are actually people out there buying players for an extra edge but just look at that play - what was the goalie doing and why did the AI decide to just blast it into the net? He's on my team not theirs :(



Edit: Oh yeah, I forgot all about the stupid white box in the bottom right corner that was there ALL GAME in clips 6-9 (heh nice). Why can I mute the in-game soundtrack but I still get notifications when it switches songs? Why can the box stay on my screen not allowing me to see strategies? Why has this been a known issue for more than 5 years?

Anyway, that's it for now, see ya.

23 Replies

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    2 days ago

    You need to have more whimsy here mate, I don't care if its a knee, a shoulder check, him tomahawking him in the face with the stick, the main issue his how he just crumples because of the awful hit mechanics and just stays down like he's been shot when I've shown people getting up right away from a lot worse.

    I have shown numerous examples of how truculence can affect both sides, this has nothing to do with tasting my own medicine - the mechanic blows chunks and I don't know why you want to defend it.

    Him stumbling into the boards and my guy just phasing his whole stick through the body to get the puck isn't weird to you? You get locked into animations where you need to just hope you snag the puck - thats not good.

    All that momentum for the puck to stop completely in the skates? It doesn't work like that and players don't just plant like a tree in the NHL. People bring up numerous examples of inferior collision all the time, this is just a small taste. Brush it off all you want but we've needed better geometry for ages.

    Your own gif right above your response shows his stamina bar, the fact he stops for a split second there shows he'd have even more stamina. We have mics too, its not like we can't communicate where our "health" is at any given time. You want a screenshot of his build too?

    OK there Mr. -50, that's all well and good in a perfect scenario but this guy always wanted you to take the angle so he could use his dekes to clear away. What happened to them making the puck carrier slower? There was no backskate and caught flat footed, no temporary stat buff to this guy. So what is he's playing defense now? I keep saying in 3v3 you need to play all positions - the whole point is to keep circling and switching as a unit.

    This is just an example of how much faster and easier it is for the offense to resnag the puck than it is to hit/make a defensive play and come out the victor; he even got it before his teammate rushing is. The came caters to offense, its fine, I just wish that making any sort of defensive play felt more rewarding than it currently is. It'sn ot like he isn't allowed to get the puck back at all, but he certainly shouldn't have many options in this scenario and deserved a follow up crushing. Could blame the drop-in d man you claim was such a great idea but it's not like that would have made a difference anyway - You can shrug off all the hits you want with Warrior, Truculence is still devastating even when not used to it's fullest potential - guy should have such low stamina at this point there he's more susceptible to a follow up.

    "Rebound should be fixed" Well there ya go , so yes, I will blame the goalie on this. Everything else in that scenario doesn't matter and you know full well I'm right that the goalies are horrendous. "Just defend better" - If that one screenshot of your +- is anything to go off of, you should probably slide off that high horse and we can all just agree the goalies need work, regardless of anything else.

    My guy, you don't even need to flick the sticks to lay people out, you should know this. CHOOO CHOOOOO pain train coming through, you can just cosplay as Mr. Slam and knock people down. I did initiate a hit though and you can clearly see my arm getting broken on his back which bungles everything up - yet another issue they don't want to fix. You can still destroy people with shoves as well (again, you should know this); the shove was attempted a little late but still well within the over generous hit window (which also needs to be addressed)

    For once I would appreciate if you could just not blindly defend the 1's and 0's of the game - Just because that how it is, doesn't mean that's how it 'should" be.







  • KidShowtime1867's avatar
    KidShowtime1867
    Hero
    2 days ago
    TTZ_Dipsy wrote:

    the main issue his how he just crumples because of the awful hit mechanics and just stays down like he's been shot when I've shown people getting up right away from a lot worse.

    Truculence is known to be completely OP. This absolutely should be fixed. My reasoning for pointing out there was no 'kneeing' is because the fact you claim the player was hit with a 'knee' shows you're not paying attention to the close details that would give you a better understanding of the nuance.

    TTZ_Dipsy wrote:

    the mechanic blows chunks and I don't know why you want to defend it.

    I'm not defending it at all. Pay closer attention.

    TTZ_Dipsy wrote:

    Him stumbling into the boards and my guy just phasing his whole stick through the body to get the puck isn't weird to you? 

    We’ve talked about stick-through-body clipping countless times, so this shouldn’t be surprising. The short version is: videogames sometimes have to bend reality to maintain fluid gameplay and consistent outcomes.

    When the natural trajectory of your stick would make contact with another player’s body, the engine has a choice: either animate a full physical collision—which is extremely costly to compute in real time and often produces janky or unintended results—or allow the stick to pass through the model. In many cases, the game intentionally opts for the latter.

    It’s not that the stick shouldn’t hit the player; it’s that the engine doesn’t have the physical animation bandwidth to resolve that contact properly without causing unrealistic knock-ons. So instead, the stick is momentarily treated as non-physical to avoid a collision that would disrupt the intended outcome of the play. Essentially, the clipping is a controlled compromise to keep gameplay smooth, readable, and fair—rather than adding chaotic, unintended interactions every time two animations overlap.

    TTZ_Dipsy wrote:

    All that momentum for the puck to stop completely in the skates? It doesn't work like that and players don't just plant like a tree in the NHL.

    I'm sorry, are we watching different scenarios? 

    Tell me how the puck should react to being skated directly into a skate...

    TTZ_Dipsy wrote:

    Your own gif right above your response shows his stamina bar, the fact he stops for a split second there shows he'd have even more stamina. We have mics too, its not like we can't communicate where our "health" is at any given time. You want a screenshot of his build too?

    He doesn't stop. He glides for like 5 frames and gets beat because rather than close the gap and angle out, he chooses to skate in a straight line to match speed. Doing this allowed the carrier to generate straight-line speed. Rookie mistake.

     

    TTZ_Dipsy wrote:

    OK there Mr. -50,

    Let's maybe leave the personal attacks out of this eh? We've been doing well in that regard, no reason to derail it now. 

    TTZ_Dipsy wrote:

    this guy always wanted you to take the angle so he could use his dekes to clear away.

    That’s exactly what you want to accomplish as a defender in this situation: slow down the puck carrier and force them into a lateral move directly in front of you. This achieves two key things: it buys time for your backchecking forwards to recover and support, and it creates an ideal moment for you to use DSS or a poke check to disrupt possession as the puck carrier crosses your center plane.

    TTZ_Dipsy wrote:

    This is just an example of how much faster and easier it is for the offense to resnag the puck than it is to hit/make a defensive play and come out the victor

    But you are conveniently omitting how your player skated directly into a defender and caused a turnover at a time in which your defender was incapacitated. That same forward was then forced to backskate and as I've mentioned - actually had a small window of opportunity to close the gap and angle out, chose rather to try and match speed and got burned. Welcome to hockey.

    TTZ_Dipsy wrote:

    I just wish that making any sort of defensive play felt more rewarding than it currently is

    It's insanely rewarding playing defence if you're dedicated to the position, read and anticipate plays properly. Many of the people who claim defending is so difficult is because they're busy reacting to plays rather than reading them and anticipating them. 

    TTZ_Dipsy wrote:

    Could blame the drop-in d man you claim was such a great idea but it's not like that would have made a difference anyway

    It was a great idea. Judging by your clips, your team leans on truculence abuse and constantly driving the net with your two forwards, leaving the DMan all alone. That's poor 3v3 play. 

    TTZ_Dipsy wrote:

    "Rebound should be fixed" Well there ya go , so yes, I will blame the goalie on this.

    You're blaming the goalie for letting in a goal where your opponent had 2 players, all alone with all the time and space in the world while all 3 of you were actively skating away from that danger. Make it make sense. 

    TTZ_Dipsy wrote:

    Everything else in that scenario doesn't matter and you know full well I'm right that the goalies are horrendous

    Goalies being left alone to face repeated odd-man rushes should never be expected to perform like brick walls. In real hockey, even elite goaltenders have low odds in those situations because the attacking team has time, space, and multiple passing/shooting options. When your defense is out of position, you’re essentially handing the opposition a high-danger scoring chance before the goalie even has a chance to react.

    Strong defensive positioning is what prevents those situations from happening in the first place—closing gaps, angling attackers wide, eliminating passing lanes, and forcing low-percentage shots. When that structure breaks down, the goalie is at an immediate and unavoidable disadvantage.

    It sounds as though you’re asking for the goalie to act as a bailout mechanic, erasing the consequences of poor defensive play and turning every 2-on-1 or 3-on-1 into a routine save. That wouldn’t be realistic, and it would undermine the entire defensive side of the game. If the goalie were expected to stop an endless stream of odd-man rushes, there’d be no incentive for anyone to play proper defense.

    TTZ_Dipsy wrote:

    CHOOO CHOOOOO pain train coming through, you can just cosplay as Mr. Slam and knock people down.

     

    TTZ_Dipsy wrote:

    I did initiate a hit though and you can clearly see my arm getting broken on his back which bungles everything up

    Because, as evidenced in your other clips - you have a habit of skating directly into players and then trying to execute a mechanic. 

    Tell me this - should a real life NHL player be able to execute a top-tier body check while their positioning currently has one of their arms stuck on an opponent who they are on top of? 

    TTZ_Dipsy wrote:

    For once I would appreciate if you could just not blindly defend the 1's and 0's of the game - 

    Posting GIFs, highlighting issues in clips you've posted is literally the exact opposite of 'blindly' defending something.

  • TTZ_Dipsy's avatar
    TTZ_Dipsy
    Hero+
    2 days ago

    A knee on knee would make more sense in a real life scenario but fine, I didn't properly describe it because I honestly didn't think i needed to - It doesn't matter at the end of the day anyway what it is in the game because the whole point is to show another example of hitting not being in a good spot. 

    I understand the clipping helps the spaghetti code out, I just want more polish added to the game. Most of these scenarios are unpolished and even real NHLers are stunned, on camera (in official videos, mind you), with what goes on on. You say fluid gameplay but it's not fluid visually, and realistically speaking, completely changes the play at hand.

    His attempt to poke just goes right through my friend? Reality and immersion breaking - It could have led to a penalty which would have stopped the entire sequence, and it looks bad
    You then have my guy's stick go through him without even pushing the skate or tangling their player up which again, would happen normally and the game does have the code/animations for.

    You needa run straight lines to maintain and gain speed yeah? Trying that hard to immediately cut in to a guy when you realize what happened will undoubtedly cause you to lose more speed. Again, he should have more than enough in the speed+accel stats (and i've shown stamina) to keep up down the middle and yet he can still blow by with plenty of energy of his own without the apparent use of xfactors - There was 100% no way to fully stop that once it started so I have no choice to call shenanigans on that; best he'd manage with a perfect stretch straight down would be blocking the attempt to go to the right but of course all you need to do is just deke left.
    You claim to want him to deke past but that is exactly what we wouldn't want since it plays into his style and gives him more speed (which obviously you can't determine from just these vids alone); he wants to cut over to the other side for his bread and butter with a quick release. By using all that stamina to get down, our guy would need to immediately stop and hold out the stick for a dangerous poke which would take him further out of position - Goalies tend to drop down as soon as you pass their center vision so it'd be a massive disadvantage either way.

    Your 6v6 plays differently than 3v3 and most of your defensive strategies aren't as easy on paper since we need jack of all trades builds and can't just dedicate ourselves to a single position. The AI will crash the net no matter what setting you have them on so yeah, you might (definitely) have to cover for them at some point - Drop ins are either spectacular or absolute garbage and eventually leave anyway - It's much easier to just pretend like the AI and goalies don't even exist. Literally every type of shot, no matter the speed or angle, is dangerous to AI goalies and human G's are laughably bad; I can wholeheartedly say I have never once seen a good human G.

    So what if the defenseman was blocked? He shouldn't have been there in the first place and this is the reason why allowing drop-ins for your club is a stupid idea - Leave the "let's see what he's got" bs to practice or unranked. Again, what does any of that play matter but the goalie itself? Heck, I'll just give the opposing player the puck and we'll all just sit down with popcorn and watch, hang that nasty goalie out to dry -- He just poofs it and the goalie attempts a pad save? Why on earth would it do that? 0 awareness to, I don't know, cover the puck up? I'll call that out every time, especially when he can a clear view of it.

    You keep making comments like that but when teams want the game to be harder, it should mean something. I don't want the AI to play like superstars all the time (don't keep trying to twist my words on this subject, you know exactly what I want) but I also don't want to babysit special needs players. My buddy is literally autistic and mocking these brain dead plays, it makes me angry just how bad they usually are when they can, from time to time, show moments of sheer brilliance. You can tell us to just "play better" all you want but I would like the game's core issues to actually be fixed. Again, i'm a ones global champ, the Chef is top 100 in HUT (which has it's own myriad problems), and "Atem" basically owns the VS betting market - we know how the game works and top whatever leaderboard if we truly wanted to dedicate the time, but the game just makes itself difficult to enjoy and that makes it not worth it. 

    Strong defensive play will only give you a 50/50 chance on these goalies - go back and look at my other videos; I'm sure there are a few examples. This is what I don't like about the moving mountains style of defensive hockey compared to offense.

    A habit of running into players, yeah that's how hitting works - it's basically the only fun thing left in the game. My broken arm that completely hinders control shouldn't even be a thing so maybe the devs can actually fix that hm? This isn't real hockey though, it's a video game where yes, you definitely can dole out massive blackhole-esque hits from nothing. We need a mix of both arcade and realism and the game is failing on both fronts. 

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