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Well I played a round or two of TW14 every day until the server shutdown this week, playing in a Country Club with other young women. Set-up for draw or fade stances was very good, no question asked there. Just about every sim players I know just hated the diagonal swing and refused to play it. Could well be why EA didn't bring it back for this game. As for the strike meter, it wasn't a big deal unless you played Arcade or Pro. We were always playing Analog Fade for maximum points, and we rarely moved it. We were just aiming to compensate for side hill and when we had a very bad lie in the rough, just hit the ball to a safe place. Putting was so easy playing expert with no grid that we were making everything.
Edit: Meant strike meter
- 2 years ago@Katybee_1313 The diagonal swing of the stick was hard but doable. The diagonal swing mechanics they have for the current game is impossible and doesn't even make sense.
- 2 years ago
@MadTiger64 wrote:
@Katybee_1313The diagonal swing of the stick was hard but doable. The diagonal swing mechanics they have for the current game is impossible and doesn't even make sense.A diagonal swing makes no sense, as it doesn't merry up with what you would do in real life. It is just a gimmicky concept some video game developer thought was a good idea.
The better system would be to open or close your stance instead, as @Katybee_1313 has referenced.
As for the current game, you can still work around the new swing mechanics. You just have to realize that you can still swing straight... just note that adjusting fade and draw is just opposite to what you want.
At least this is how I recall you could deal with it on SIM settings. But it's been a while now since I have played EA.
- 2 years ago@ELF014 I agree and disagree with you about the diagonal swing for fading and drawing. I know it's a gimmicky concept but it has to be a little harder than just adjusting your stance. Because in real golf it's not that easy to draw and fade the ball accurately for most golfers.
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