I'M BAAAAAACCCKKKKK!!! (For another rant)
Hello again, my fellow undead slayers. ZombieRadio here, and I've come back after 2-4 months of posting my thing to find out next to nothing has changed. While it still makes me mad, I guess I WAS asking for too much in my last post... (sorry on my part :3)
BUT! Do not worry, I'm here to clean everything up and give all my wishes that there IS a chance EA could POSSIBLY fix, and give a few answers to questions I'm sure nobody asked but I still wanna answer anyway. 👍
Without further ado, TIME TO ROLL THE TAPE!
QUESTION 1: Why is the vibe so different from last time?
If you don't remember, my last post was overly kind and soft; this was mainly out of fear that I'd come out too rude and demanding. BUT, after reading some other posts, I realized: Everyone's just being themselves in their posts. So I decided to drop the act and make my posts funny and ridiculous (Just like I am).
QUESTION 2: Can you play PVZ3 yet?
No. 😅
(I've seen it enough other places that I can give accurate feedback tho.)
QUESTION 3: Where did you go after that last post?
After I posted that last post, the Summer rush just HIT; we had 3 different vacations, and I got a bunch of new games I wanted to play. I simply didn't have the time to come back and give a reply earlier or comment on any questions I might've gotten.
NOW, it's time... FOR DA MAAAAAAAIIIIIIIIIIIIIIIIIINNNNNNNNN EVENT!!!!
COMPLAINT 1: LEVELING
Why... is this still here. Me and possibly 50,000 other people have been telling you, Popcap, THAT THIS IS BUTCHERING THE GAMEPLAY TIME AND TIME AND TIME AGAIN. Seriously, this game was a STRATEGY GAME, this utterly kills the strategy by MAKING the strategy just grind for Plant Levels. And it's AWFUL in PVZ3 Evolved; the whole point of this game is to make stronger plants by FUSING others together. Now, why would I wanna do that if my level 10 Zaptail does more damage than my Punk Shocker? It utterly annihilates the CORE Gameplay you want to advertise for this version of PVZ3. If you're keeping it so we have a reason to buy the Microtransactions, you can implement cosmetics that give your plants BUFFS (a popular idea right now, [I think]), or you can keep the leveling but make it power up a plant's special ABILITY rather than their MAIN STATS.
COMPLAINT 2: KEEPING AI OUT OF THE EQUATION
For now, Y'all at PopCap have done a pretty good job keeping AI usage away from PVZ3 (the game, not sure about the advertising), but keep it that way, because the absolute MILLISECOND we notice any art, Plant, Zombie, or game asset in PVZ3, we will get MAD and many will start boycotting.
COMPLAINT 3: Locking the PLANTS behind paywalls (I think? Not sure if they've done that yet)
I know, as many of us absolutely wanna throw this game out of the window because it's F2P with Microtransactions and *cough* ADS, I have to acknowledge that it makes more money than premium games. However, while this stuff is OK for things like in-game currency and other optional but beneficial features (like No Ads, which better be a 1-time purchase for no ads EVER), locking PLANTS behind a paywall is just evil and rude. Even if they're seasonal Plants, there SHOULD be a moderately difficult (but not grueling) way to earn them after their pass.
MY BIGGEST COMPLAINT THAT THEY WON'T EVER FIX BUT I STILL WANNA RANT ABOUT ANYWAY: FREE TO PLAY*
I know... I know... BUT WHYYYYYYYYY?! Free-to-play has plagued our lives since the early days of smartphones, and growing up in a world where it makes more money than console AND PC (where the good games lie) is not an enjoyable experience. And while y'all are over here discussing "Business Models" and "Player engagement patterns," other companies are makin' BILLIONS by just giving us complete console experiences:
Nintendo is making between 11-15 BILLION DOLLARS EVERY YEAR, and I'm sure at least HALF of that is coming from their games.
Sega, which is always still trailing behind the plumber, is making about 2 BILLION every year with just their software.
Palworld, this game made by a Double A studio called Pocketpair, made over 700 MILLION DOLLARS and had over 30 MILLION PLAYERS.
Now, if you wanna be raking in as much cash as THEY do by only makin' premium games, I can assure you that it won't be easy, especially with the uh... reputation you've built over the years. But you CAN use these free-to-play games to BUILD the profits for the premium games, then launch the game at a flat price so it makes a reasonable amount of bucks per copy; I call THAT big-brain usage. 🤓 (which side note gives you BIG BURSTS OF cash)
Anyway, folks! It seems my time is up here; I'll be back at some point (hopefully tomorrow or next weekend) to answer any questions I get in the comments. So until then, Stay Fresh! :)
*You can ignore this section Popcap.
So I MIGHT'VE not gotten too much stuff accurate, 😅 such as comparing EA to companies that clearly made better decisions than them, but I have to clear up on some stuff:
WHY can I not play PVZ3E? It's not that I can't; it's just that I don't wanna risk it. My WHOLE household uses Apple/IOS for our mobile stuff, and we only have consoles, no PCs, and it's commonly said that IOS is an absolute pain to get region-locked apps and games on; for one silly little mobile game, it's just not worth it.
DO I consider myself an Expert? Absolutely not. In fact I even tried to showcase the chance I'm wrong with all the "maybe(s)" and "I think(s)" in the post. I'm always bound to get stuff wrong at some point. I'm terribly sorry, but as almost every school says, "Mistakes are how you learn."
Leveling is better now, but I did not say I wanted it BETTER; I wanted it GONE (unless, as I said, leveling gets changed to things other than raw stats.
So sorry if (for some reason) I made y'all mad, and it's clear the game has changed. But I cannot say it is perfect yet, so once I fully catch up on the game, I'll give an accurate feedback post. 😁