Forum Discussion
Sometimes I think that these Abilities take part of the character's construction and make part of its gameplay a little meaningless, like dark flower or even bling pylon mech which is just an upgrade and nothing more.
@gametrieukExcept dark flower sacrifices healing and doesn't benefit your teammates.
I agree that bling pylon shouldn't exist though.
Long bomb in bfn just goes 22.5% farther where the ability in gw forces all stars to learn the map geometry and the arc of the bomb which can travel much farther than it does in bfn.
Rocket leap in bfn just increases the distance your jump can go and doesn't force the soldier to learn how to deal with managing 2 jumps on a longer cooldown that sacrifice verticality for mobility.
Vampire spikeweed in bfn has no visual difference in its apperance so there is no reason for a zombie to treat it differently from a normal spikeweed and doesn't force the chomper to sacrifice damage for health.
It's 100% better than the base version and there's no reason to ever use stock over it in bfn.
Alternate abilities in gw forced players to be creative and syngerize it with their play style to overcome their weaknesses. In bfn there is no drawback what so ever in using these so you might as well just grab as many good upgrades that you can stack together and spam them every match.