Forum Discussion
@gametrieukNever been a fan of the bling stuff to be honest. Barring issues where they did (still do?) more damage than the basic version which shouldn't be a thing, they're just shiny. Didn't hurt anything, but not terribly interesting either.
Some alternate abilities aren't used that much or are too good or too weak. Most soldiers use rocket leap, since who doesn't want to lose a little height to get 2 uses? I like Dark Flower but I don't actually use it all that often, as the healing is generally more useful.
I would like to have seen them do more with the upgrade system in BfN towards this end too. They do of course have some of this with stuff like you post and stuff like dolphin blasting and other abilities, but it could have been even better with more development. I still love that you can save multiple copies of a character in BfN with different outfits and builds, that would have been great in the GW games too, could have builds to quickly swap to for alternate abilities. Was asking for it for years in GW2.
Healing is genuinely better to use all around as sunflower especially in gw1.
Rocket leap is good but there are times you do notice the lack in height when trying to get up somewhere.
My problem with the bfn upgrade versions of these is that there is no way to tell when a character is actually running these abilities as gw had visual and stat changes to the abilities where in bfn there is no way to know that a bfn chomper is running vampire spikeweed because it still looks and acts the same way as a regular spikeweed and the he alts made massive changes far greater than how the upgrade system affects them which makes players adapt to the weaknesses of the abilities.