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Anonymous's avatar
Anonymous
10 years ago

An idea of balancing between Plants' and Zombies' phases.

So, I recently noticed that the current form of executing phases in the current gameplay of the matches doesn't really seem fair for both sides...

Here goes the main problem, Zombies ALWAYS play first, and plants, in order to actually try to stay on the board and control their opponent, always have to defend, while in the same time having a little time for actually fighting back. And this is the main problem, Zombies are considered better, because they always get their first strike in each turn, allowing them to always conquer the board first, then wait for plants to fight back, and then screw them off with their trick phase. I'd say we should basically introduce the same thing that was in Hearthstone, the coin flip. I present four choices we could make so it at least gets a little bit more fair for both sides at the same time:

Method 1:

Phase 1: Coin flip, the side who wins gets their first strike and only is allowed to play minions.

Phase 2: The losing side gets to play their minions and tricks

Phase 3: The winning side gets to play their tricks

Phase 4: Combat

Next turns: Repeat the phases with coin flip on each first phase

Method 2:

Same as Method 1, except that the side that won their coin flip on the first turn gets their first strike on each next, and no coin flip happens on them.

Method 3:

Phase 1: Coin flip, the side who wins gets their first strike and only is allowed to play both minions and tricks

Phase 2: The losing side gets to play their minions and tricks too.

Phase 3: Combat

Next turns: Repeat the phases with coin flip on each first phase

Method 4:

Same as Method 3, except that the side that won their coin flip on the first turn gets their first strike on each next, and no coin flip happens on them.

I only decided to post this here, as I hope this is the place where the game devs actually get to read others' suggestions on how to make this game feel more balanced and at the same time also with the spice of RNG.

3 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    considered better by who? most better players consider plants either equal or better than zombies so idk... plants actually have huge advantage being able to play tricks before zombies. 

  • Anonymous's avatar
    Anonymous
    10 years ago

    But plant is the one who always finish their card from their hand while zombie still has some card. So it better to make plant cost less sun to put.

  • Anonymous's avatar
    Anonymous
    10 years ago

    @Sir_Evistix wrote:

    But plant is the one who always finish their card from their hand while zombie still has some card. So it better to make plant cost less sun to put.


    i used to think the same thing but lately i've been building some cool plant decks that actually get the card advantage on the zombies. however you are right zombies have a lot more stuff to keep getting more cards such as kite fliers, cellphone zombie, and brains having 2 cards to that draw him or generate 3 cards.

    zombies are thus a lot better at swarm tactics or RDW (red deck wins is a term from magic the gathering for quick swarm decks with a lot of direct damage spells) but their cards are very inefficient. sure they have some big cards and stuff but plant cards are so much more efficient. so plants are supposed to be played more on the control side where zombies can be played aggro all the way. and this is the main reason newer players, especially newer ccg players, tend to think that zombies are stronger but it is just that they are a lot easier.

    control decks are super hard to play and a mistake in them usually means gg. like yesterday i was playing against a zombie player and could have destroyed a 3/3 he had on the board in lane 1, but i was at 9, so decided to just cast a 2/1 to block him and have lethal on the other lanes. so he used that card that bonus attacks 3 times and then 1 normal attack and killed me 🙂 but then again i am sure they feel the same way when they play the 9/9 that kills all the plants on their turn, and i answer with a cornicopia 🙂

    point is try and read some stuff about control, aggro,, combo, and midrange decks. imo currently plant aggro is not really going work, so you are looking for mid-range and control decks when playing plants since they have better midrange creatures in 3-4-5 suns range which is how you design a midrange deck, and better removal, and very strong late game cards that are the basis of control decks.

    if you wounder what control deck means it means you countrol their board with cards that are two or three for ones until you get to your finisher whom they can't deal with because you have more resources than they do.

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