An idea of balancing between Plants' and Zombies' phases.
So, I recently noticed that the current form of executing phases in the current gameplay of the matches doesn't really seem fair for both sides...
Here goes the main problem, Zombies ALWAYS play first, and plants, in order to actually try to stay on the board and control their opponent, always have to defend, while in the same time having a little time for actually fighting back. And this is the main problem, Zombies are considered better, because they always get their first strike in each turn, allowing them to always conquer the board first, then wait for plants to fight back, and then screw them off with their trick phase. I'd say we should basically introduce the same thing that was in Hearthstone, the coin flip. I present four choices we could make so it at least gets a little bit more fair for both sides at the same time:
Method 1:
Phase 1: Coin flip, the side who wins gets their first strike and only is allowed to play minions.
Phase 2: The losing side gets to play their minions and tricks
Phase 3: The winning side gets to play their tricks
Phase 4: Combat
Next turns: Repeat the phases with coin flip on each first phase
Method 2:
Same as Method 1, except that the side that won their coin flip on the first turn gets their first strike on each next, and no coin flip happens on them.
Method 3:
Phase 1: Coin flip, the side who wins gets their first strike and only is allowed to play both minions and tricks
Phase 2: The losing side gets to play their minions and tricks too.
Phase 3: Combat
Next turns: Repeat the phases with coin flip on each first phase
Method 4:
Same as Method 3, except that the side that won their coin flip on the first turn gets their first strike on each next, and no coin flip happens on them.
I only decided to post this here, as I hope this is the place where the game devs actually get to read others' suggestions on how to make this game feel more balanced and at the same time also with the spice of RNG.