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stukapooka's avatar
4 years ago

Boss discussion: Giga Gargantuar

Giga gargantuar

He wears a shredded black suit, black sunglasses, has facial hair, and a heart tattoo with an arrows through it engraved with "IMP". Has an anchor tattoo (anchor arms) and what appears to be a brain tattoo.

Like the Gargantuar, he will attempt to smash enemies with his telephone pole if they are near him. He can use his telephone pole to fire an electricity laser which deals high damage. He is also now able to shoot three explosive Imps, rather than one. Does not have the charge attack the Gargantuar has. Like the Gargantuar, he cannot be swallowed or frozen, but he is vulnerable to Goop.

Gw1: In a field with transmission towers on the diets a Giga Imp appears out of the ground. Suddenly, the Giga Gargantuar unearths himself, "smashing" the Giga Imp and then roaring loudly. Then he grabs his telephone pole from the ground and shoots a stream of lighting while Giga Imp tries to avoid it then does a happy dance near the Giga Gargantuar. Has electric allies.

Gw2: The Giga Gargantuar seems to have gotten a slight nerf. His electricity attack will still take away huge chunks of the enemies HP but it doesn't seem to be entirely focused on them unlike the first game. Also, when he shoots his 3 Giga Imps at the plants, he doesn't fire them all at once; instead he fires them 1 at a time. His elite wave is ful of Physicists, Electro Brainz, and Electricians backing them up will make them more dangerous. However, his HP is still the same as the regular gargs. His sunglasses are also broken and no longer have the glass part in them.

Health

Easy: 1400 HP

Normal: 2100 HP

Hard: 2800 HP

CRAAAAZY: 3500 HP

Giga Power Pole: Shoots a ray of lightning that follows the plant as the Giga move it deals 4 damage constantly. Will laugh while he starts firing.

Giga Smash: Smashes a nearby plant with its electrified pole dealing 40 damage.

Giga Imp: Launches three Giga Imps from a medium distance dealing 25 damage for each Imp thrown.

Has a unique boss theme.

Based on the rare giga in pvz 1 that is a garg with red eyes that appears in survival mode with extra health.

In gw2 he fights big stump and multiple gigas are caught in an ambushed by multiple giga Torchwood where they must fight them off with the help of the top zombie and one agrees to fight the royal hypno flower before he is blown up in a teleporter accident.

He's different from gargantuar in that he doesn't prioritise melee but he neutralizes the problem of lack of range and can take away your advantage of gaining the high ground and his electrical attacks are much more damaging. His electrical minions are also a pain if you are grouped together. He is the only boss from gw1 to not return in bfn and normal garg got his moveset which really limits the variety of the bosses as we lost the overly aggresive melee fighter of the regular garg and lack the numerous imps of his counterpart so we're stuck with a mediocre hybrid.

4 Replies

  • Giga changed things up from the basic garg and I love how they made him so similar yet so different. Not sure which version I prefer; the GW or GW2 version, but both are quite powerful. This is another thing I feel BfN had not done as well; by combining the basic and giga gargantuars into a watered down hybrid, it loses the personality of both. It's actually sad how heavily BfN has removed so many good things GW and GW2 had, and while it added a couple cool things, it also didn't capitalize on the plethora of ideas the other games and literature of the PvZ universe. 

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 I prefer gw1's design as he still has cooler shades but his gw2 version seems more balanced.

    Bfn really watered down a lot of mechanics like sunflower queen's hitbox now being her face instead of her stomach when she's charging up or just giving her regular sunflowers rather than the mystics.

    The pve zones started out interesting but they really didn't do much with them and as you say its not like pvz is short on creative possibilities: time travel, space, robots, gnomes, and multiple dimensions.

    I would love a fully realized campaign that created interesting mission ideas that gw2 hinted at like a full out battle between the zombies and the gnomes that involves bosses and objectives and not just ops but different or plants fully fighting a zombot that zomboss is piloting. Honestly with some tweaks the gw1 turf maps could have made for interesting single player game levels imo.

    The more I think of what gw3 could've been the more I'm disappointed in bfn.
  • RadboySlim's avatar
    RadboySlim
    3 months ago

    You know what popcap if you don't make the right choice to bring back variants and stickershop and I will then after that then I'm telling Microsoft to buy pvz games

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