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ECM_Atlas's avatar
9 years ago

Class Stacking, All-Star, and Citron: a thought

Hey all,

So I learned, being late to the party as usual, that Popcap has announced a nerf to the All-Star, but not a corresponding nerf to the Citron.

First of all I think All-Star should probably be left alone unless Citron is also going to be nerfed. The key way to nerf citron would be to roll back his damage increases while keeping the beam duration increase.

Back on topic, the reason why Citron and All-Star have been overpowered (but more specifically Citron) is because of their high health, high damage output, and insane abilities.

Citron's insane ability in particular is the EMPeach since with the damage boost it's nearly an "I Win" button when activated, and also foils anything a Super Brainz plans to do up close. For All-Star, the Imp Punt is a ridiculous attack that's nearly unavoidable since the bomb tends to latch onto you and ALWAYS does 150 damage if it hits with zero falloff or true splash damage. This was more evident in GW1 where stepping your big toe into the explosion of a chili bean or imp punt meant taking full damage, but I digress and think it's in poor taste to do this in a shooter.

Despite this though, at the start All-Star and Citron weren't really taken that much. They needed long periods of time to deal damage and had several weaknesses, namely Chomper has always (still is) been good at nabbing All-Stars and Citron was a huge whopping target for Deadbeard where his beam couldn't do sufficient damage.

TLDR Starts here:

But the real reason why I think we see tons of All-Stars and Citrons on the teams is not just their inherent power, but also because they are both ranged classes with 200 HP. If you haven't noticed in the patch notes yet, we've gotten damage buffs for everything. Sunflowers, Pirates, Electro Pea, all sorts of stuff got more and more damage buffs, with only the most broken things getting damage nerfs.

The more "damage creep" Popcap introduces to the game, the more people are going to gravitate to the 200 HP classes to survive all that firepower flying around, and the more the game's meta will shift towards burst damage vs healing and tanking, eerily similar to the 6 versus 6 competitive mode in another certain game with tons of silly hats.

In short, Citron and All-Star get OP when stacked because we can't chew through all the hitpoints, but Popcap wants to keep buffing damage which leads to a vicious game of musical nerfs. To better balance, we need to reduce damage output for both tank classes (at least Citron anyways) and stop giving needless damage boosts to character like kernel corn. If you're going to nerf All-Star, roll back those Citron beam damage buffs so we stop seeing tank escalation.

That's my two cents. See you in suburbia.

- ECM Atlas

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