Goodness, this god awful hit detection is just awful
When you're a scientist or a hero, and either shooting or punching up close, but then you die and the person that killed you STILL has 100% health, then there is a major major major problem. And I haven't even gone into the other various annoying bugs and dumb design decisions.
Bean bombs launching away randomly for some reason, or 3 people in the garden during overtime, but we still lose or the opponent still loses. What's going on? This iis just a bit sad and I'm just regretting jumping in so early. I expected this to be an improvement on GW1, a gem I loved, but this is just a sad disappointment. And all these random silver, gold, gem, diamond customization items. What's the point? Or the huge delay when I get hit when I'm trying to use my abilities to get out of a situation.
And don't get me started on Legendary items and character pieces. SMH. Iron Citron sucks btw. Scientists can do 50 damage up close, are quick and can heal them selves, but I move slow, and have one shot that does max 50 crit damage up close. Where's the sense?
And fix that damn twister, REMOVE THE ARMOR. He has 200 health and can tank all my attacks and kill a group. And why does the melee character have the ability to out range shooters? There's literally no downside to SuperBrainz.
Bit of a long rant but goodness, I wanted this game to be good.