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Anonymous
9 years ago
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Idea for change of toxic citron´s weapon

So as everyone knows Toxic Citron got reloading weapon.

But as i played as him for like 11 hours i start to thinking why he´s got reloading weapon?

He will be much better with toxic beam/laser weapon.

His DMG will be like Frozen Citron 7 and no splash DMG.

I want this, because i don´t like type of citrons like Electro that must reload they´re weapon.

  • Once you get all of the character variants in each Class you'll notice that almost every Character Class has at least one character which breaks the "standard" of what you expect from that type of character.

    For the Citron's, with their signature beam weapon you have Toxic Citron and Iron Citron who both have a reload cycle and who both fire projectiles. For Super Brainz, with the signature melee style, you have Cozmic Brainz who can actually be more effective from a distance, and so on through the ranks with characters like Agent Pea and Law Pea (Peashooters with no splash damage), the Bandit Cactus (not a sniper), Yeti Chomper (distance weapon), Roadie Z (close rage specialist Engineer) and many more who break the mold of what is expected from the character class they call home.

    These sort of oddball and different characters lend the game a greater variety then it would have had if they had simply made one character and then simply reskinned it and added an elemental effect like so may other games do; these variants require a different playing style from the Player as well as the opponent which forces them to adapt ad learn different tactics and strategies to be successful and while this asymmetry might make the game super difficult to balance I think it give the game more depth and enjoyment.

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  • Once you get all of the character variants in each Class you'll notice that almost every Character Class has at least one character which breaks the "standard" of what you expect from that type of character.

    For the Citron's, with their signature beam weapon you have Toxic Citron and Iron Citron who both have a reload cycle and who both fire projectiles. For Super Brainz, with the signature melee style, you have Cozmic Brainz who can actually be more effective from a distance, and so on through the ranks with characters like Agent Pea and Law Pea (Peashooters with no splash damage), the Bandit Cactus (not a sniper), Yeti Chomper (distance weapon), Roadie Z (close rage specialist Engineer) and many more who break the mold of what is expected from the character class they call home.

    These sort of oddball and different characters lend the game a greater variety then it would have had if they had simply made one character and then simply reskinned it and added an elemental effect like so may other games do; these variants require a different playing style from the Player as well as the opponent which forces them to adapt ad learn different tactics and strategies to be successful and while this asymmetry might make the game super difficult to balance I think it give the game more depth and enjoyment.

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