Forum Discussion

Ziago_J's avatar
8 years ago

In case you're "On the Fence" about the Bling Pylon...

Turns out it does more damage than the original Pylon... but do you know what else? You can swap between it and the original Pylon mech, and they will both have their own seperate cooldowns. Essentially, you can charge both after you've used each once. >____<!!!!! With GOOD SURVIVABILITY, YOU CAN MAINTAIN 100% UPTIME ON A PYLON MECH ARGHHHHH

PS cooldown for the other ability won't start running until you've used it once.

4 Replies

  • Who would have thought that Popcap manages to screw this up. 🤓

  • I don't really see it as a screw up since it's following the same rules as every imp having a seperate cooldown for their mech.

    .. Just... in this case, the Imps who are aware of such a thing can get a double charge going. :o For once, the dream can be realized.

    Seems to me like a perfect chance for them to see if such a thing would be too overpowered.

  • Anonymous's avatar
    Anonymous
    8 years ago
    Approved

    How do you switch between multiple MECH abilities?  Does it allow you to put them in different abilities areas?

  • Ziago_J's avatar
    Ziago_J
    8 years ago

    When you switch to an Imp you haven't used yet, the cooldown for their mech will be half-way through allowing for faster Mech Calls based on switching your Imps around...

    ... For Pylon Imp however, he can switch between his Pylon Mech and his Bling Pylon Mech. By systematically switching between these two skills every life, you can have a Mech out almost right after you spawn (Based on how long you survive)

    +xp if this helps mmk (woot! glad it helped. have fun smashing those plants with mechs!!)

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