Forum Discussion
5 years ago
@GutmanSca I couldnt agree more. Kernel is in such a balanced spot right now I don't think he needs anything atm. I also agree on nerfing foot soldiers upgrades and here are some of my proposed changes
Rapid Fire: Reworked into Helping hand, Foot soldier gains increased rate of fire for 5s after reviving an ally. (In its current state, there's no way rapid fire can ever be balanced without outright gutting it. This rework aims to not only make foot soldier work for his RoF boost, but also have more synergy with his other upgrades)
Sticky: No longer sticks to plants but can now stick to ally zombies. (This upgrade is the epitome of anti-fun. Once stuck, the victim is subject to a slow and agonizing death with minimal counterplay. By changing ability to stick to ally zombies, it makes the upgrade less frustrating for the plants while opening new strategies for the zombies)
Rapid Fire: Reworked into Helping hand, Foot soldier gains increased rate of fire for 5s after reviving an ally. (In its current state, there's no way rapid fire can ever be balanced without outright gutting it. This rework aims to not only make foot soldier work for his RoF boost, but also have more synergy with his other upgrades)
Sticky: No longer sticks to plants but can now stick to ally zombies. (This upgrade is the epitome of anti-fun. Once stuck, the victim is subject to a slow and agonizing death with minimal counterplay. By changing ability to stick to ally zombies, it makes the upgrade less frustrating for the plants while opening new strategies for the zombies)
5 years ago
@Razorninja56 For the rapid fire upgrade, the revive idea may not work because he is an assault. The super spin upgrade for corn give him increased ROF after a vanquish. For rapid fire, they could simply just rework the max fire rate idea. Instead of the ROF increasing as his ammo is depleted, make the ROF start as soon as soldier has lost half of his clip, so for the 20-25 bullets you have left you get an increased ROF. This means that every shot counts, making it more challenging for the player, unlike rn where nothing has to be achieved for the ROF buff. Simply, soldier players play the character because he is easy. The rapid fire can't be nerfed, it has to be reworked.