8 years ago
Latest zombie meta.
Stompadon, going viral, fossil head, buffed up trickster with rust bolt. clearly a pay to win deck. But, since the developers want to keep making the zombies stronger, protected, untrickable.. Why n...
@saintlydevilis wrote:Stompadon, going viral, fossil head, buffed up trickster with rust bolt.
clearly a pay to win deck. But, since the developers want to keep making the zombies stronger, protected, untrickable.. Why not make rank, against the AI? Because quite clearly, the plants will get fed up losing and no one will want to play as a plant..So when everyone becomes a zombie there will be no one to match against. It's no fun, playing against someone who has ALL the advantage on their side. Just makes game rage. If you've being playing as plant and collecting cards to build a stronger deck, it's gutting, feels like you wasting time playing. I never felt like this last year, when the game was new it was fun, and a challenge. Now, it's just dis heartening, and crappy. The nerfs, to the zombies should really be necessary, if the developers had properly tested the game, yes they can limit the amount of legendaries or super rares given in packs.. But then, some can just trade in all their plants to get all the stompadon's going viral's fossil heads etc.. The plants really need something to push the zombies back.
I said it once in another post, but zombies are meant to "play dirty". Think about it this way.
If zombies ALWAYS had the first turn and the plants ALWAYS played after the zombies, the zombies would be in a clear disadvantage. The plant heroe could use cheap removal cards (Like the Superpowers) and use the rest of their resources to play and/or buff other plants.
That's why the zombies have the Trick Phase for. To have an opportunity to counter the counter-measures played by the plants. That's... just their playstyle.
Now, Stompadon is not really the problem The problem are the tricks that are used to protect it.
I've been playing this card for some time, and 90% of the time I play it on turn 3, it gets killed, bounced or transformed. I need to wait until turn 4 AT LEAST to help it survive, and sometimes it still gets bounced or transformed.
Now, this is going to change with the next expansion. They are going to nerf both Stompadon AND Escape Through Time, so plants would still have more time to prepare a counter-measure.
But get this clear: the combos are going to be DELAYED, not removed. Stompadon, Escape Through Time, Fossil Head and Going Viral are here to stay, you are only going to get 1 or 2 extra turns to prepare something to face it, so I would suggest that you change your deck if you need to.
Now, Plants are getting some sweet cards on the next expansion. Solar gets heals and removals, Smarty gets Attack Reduction and bounces, Mega-Grow gets... bigger plants, Kabloom gets tons of damage cards, and Guardian get a 9 health untrickable nut.
So things are not over yet. I think that with this, plants will have more than enough to fight against the zombies, even if they continue to have Going Viral and Fossilheads.
@Azombioso wrote:Now, Plants are getting some sweet cards on the next expansion. Solar gets heals and removals,
Oh, goody. Because healing and removal weren't ruining the game enough as it is.
I suppose the currently popular Solar Flare deck consisting of playing only one Plant and then the entire rest of the game being nothing but destructive tricks (leading to a stalemate if you destroy the plant) will be able to be replaced with a deck wherein the single plant is no longer necessary. -_-
Please tell me the next expansion will at least have some way of getting rid of Environments (personally I'd love an Environment with no ability other than "Cannot be replaced by other Environments").
@jj48car wrote:Oh, goody. Because healing and removal weren't ruining the game enough as it is.
Well, people still complain that zombies are OP and that the current healing AND removals aren't enough, so I suppose that's why they are going to include some more.
@jj48car wrote:Please tell me the next expansion will at least have some way of getting rid of Environments (personally I'd love an Environment with no ability other than "Cannot be replaced by other Environments").
Well, there is only one card right now, the Excavator Zombie. 3 cost 4/2 professional mustache zombie (sneaky) with gravestone. When revealed: Bounce an environment and all plants there.
If you played PvZ 2, it's the guy with the golden shovel than moved plants over him.
Squirrel Herder can remove Planet of the Grapes, but that's kind on an exception.