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I understand he was OP at some point, but you just justified my argument essentially. He is outshined by a brand new variant, and holds no real place in reality. It's also not as forgiving as one would think. Yes, it can do damage but even as close range, the damage fluctuates between 40 and 60. And the splash is only around 10 if you somehow cluster everyone. Then imagine not hittting your target dead on (which does all your damage), such as a Rose or Peashooter, that is practically an instance loss. As the name implies he fires an explosive round, and when you miss one round even point blank you lost a majority of damage potential. His damage isn't even remotely forgiving at range, and should have something over Scuba Soldier which he doesn't. Atleast Scuba gives you a UAV like effect.
I could just point to the existence of Iron Citron, if yet another comparison is needed.
@Punisaur wrote:
I understand he was OP at some point, but you just justified my argument essentially.
I thought I was agreeing with you and expanding a bit on my thoughts about tank commander. 🙂 I still like playing him but usually will choose scuba in order to get better numbers. I've seen some of my high skilled friends vanquish everything in sight with tank commander. The difference in ranged damage you mention is really problematic for tank commander.
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