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I understand he was OP at some point, but you just justified my argument essentially. He is outshined by a brand new variant, and holds no real place in reality. It's also not as forgiving as one would think. Yes, it can do damage but even as close range, the damage fluctuates between 40 and 60. And the splash is only around 10 if you somehow cluster everyone. Then imagine not hittting your target dead on (which does all your damage), such as a Rose or Peashooter, that is practically an instance loss. As the name implies he fires an explosive round, and when you miss one round even point blank you lost a majority of damage potential. His damage isn't even remotely forgiving at range, and should have something over Scuba Soldier which he doesn't. Atleast Scuba gives you a UAV like effect.
I could just point to the existence of Iron Citron, if yet another comparison is needed.
- 8 years agoThe splash area (not SD) on sonar is much smaller than the cannonball's shot with Scuba's ammunition having faster shot speed to prevent shots being missed too often and further encourage planning for the next shot due to the UAV. On the other hand, tank needs you to actively poke often and cause shot displacement for enemies while closing in. I fear if tank were to receive a buff to either his shot speed or his DAM, there would be abuse using his splash or he would hammer enemies with high damage too quickly before they re-cooperate.
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