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o0_Spoonie_0o's avatar
12 years ago

Multi-monitor / Nvidia Surround / Amd Eyefinity - Support (Also other PC options)

Hi,

I absolutely love this game, it's just good fun and has great humour - BUT sadly this wasn't the 'PC' version I was expecting. It's not all rainbows and lollipops, the game could do with some PC love.

1. Multi-monitor support is pretty good - The game is based on the Frostbite engine, and scales well - but HUD is spanned across all screens and needs to be centred.

2. FOV - please for the love of unicorns, can we get some FOV options, PC or not - why can't games have this as a standard option. Even 3rd person games (especially on PC) need this option. Most PC gamers sit - at most - 1 metre from their screen, my eyes!! My poor eyes!

3. More anti-aliasing options - I hate jaggies, they stab my heart. I upped the render scale using the frostebite engine trick (-Render.ResolutionScale 1.5000000), and that's good, makes the game look so much better - but some MSAA would be nice. I love the art style in the game, just like things to be smooth, as an zombies bottom.

4. Ping - I'd like to know this while playing. I hate match-making, but if it has to be that way - I'd at least like to know what my latency is...it's a PC thing :P

Other than that, I'm glad it's finally on PC! 

Thanks

Mr Lumpy Pants aka. Spoonie

2 Replies

  • While playing in surround FULLSCREEN mode I noticed that I couldn't see revive prompts, or any prompts for that matter - they were right on the left edge of the left monitor - when I switched to borderless or window mode, the game centred these prompts. So there is a weird issue with the prompts and surround in Fullscreen mode. 

    I'm really hoping you guys can fix these surround issues. 

    Cheers

  • Two years too late but... you can change FOV in the settings file. Find 'PROF_SAVE_profile' (likely in "C:\Users\<username>\Documents\PVZ Garden Warfare\settings" and change the value of GstRender.FieldOfView. Works in PvZ:GW2 as well.

    Now... if I could only centre the UI in GW2...

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