I know the feeling, to be honest, Rose is the only character in the entire game I truly enjoy using. I am quite glad that I am not the only person getting this issue so I hope the patch for this arrives ASAP. I have already resulted to stopping (at least limiting) my plays of Infinity Time and decided to save my stars for nicer things. Thank you very much for replying, this certainly supports my hypothesis; it is just so frustrating seeing people get her in under 10 plays while we waste nearly a whole 24 hours of our life.
And yes, this is probably one heck of a bug as it is obvious Infinity Time is unstable. Here are a notable amount of bugs and glitches I found from the community and my experiences:
- Sometimes unable to move at the spawn, causes the progress to be halted immediately. (May be fixed)
- Shooty Gnomes spawned by Floaties in Floatie Attack Waves can usually cause them to stay at the ring it is spawn on and constantly shoot a rapid amount of projectiles, this gnome is never displayed with a marker to show where it is.
- Destroying a Floatie just as it is activating its ability to destabilise time would result the graphical effect of the circles that show time from the circles being drained will remain there for the remainder of the session.
- Any burn marks on the map (such as shooting the rings of time) will remain there once Gnomus shifts you into another realm, this is due to the map actually being the same except for the visuals.
- Charging into gnomes (especially Shieldy Gnomes) can cause them to be stuck in the air causing them to be inactive, these are also not shown with a marker.
- Charging into enemies can sometimes knock your vehicle off trajectory in a rather unnatural manner.
- Nemesis waves on later waves can spawn an incorrect amount of enemy generators which can cause the player to trigger the "challenge cleared" flag while later having it turned off causing the game to crash.
- Giga Gnomes' lasers from their mushrooms can sometimes appear through walls though they do not deal damage (graphical glitch).
- King Gnomus in his gnomish vehicle can push players upwards, allowing them to clip and potentially clip out of bounds which would softlock the game.
- In split-screen multiplayer, if any player's vehicle reaches 0, music stops playing leaving only sound effects on for the remaining of the waves.
- Similarly, defeating a Gnomus at Wave 30 and over can cause the music to also stop playing for the wave as the game thinks the wave is over as you defeated a Gnomus but there is another one.
- A singularity can spawn in the chest room, voiding players from their reward.
- Immobility in the chest room. This stops the player from moving towards the chest voiding the user from their prize.
- Infinite Infinity Chests having the ability to dispense two stickers instead of one though the second sticker is not shown. It is not sure if the bug is not the "not displaying" part or the "two stickers" part. (May be fixed)
- The music that plays once you obtain a Legendary sticker can play when obtaining a Super Rare/Rare accessory instead (happens to me every game). (The Infinite Infinity Chest may cause this as a default)
This shows how potentially broken this game mode is.