1. Are plants ever going to get the ability to shut down entire deck types like zombies do (Bonus Track, Defensive End)? I mean, there's BEP/Sportacus, but only Professor Brainstorm really uses trick decks. I'm thinking about a plant that removes Deadly/Bullseye/Some other trait from all zombies, a plant that reveals gravestones as soon as they are played, ect.
2. Is Sneaky ever going to get nerfed? Every class in this game is so balanced, and I appreciate that. But Sneaky is so OP. Wanna know why? No class beats it.
Mega-Grow buffs up a plant just for it to be bounced or one-shotted by Deadly.
Solar heroes are killed before they reach late game due to the heavy amounts of Aggro form Sneaky (Anti-Hero, Fishy Imp, Fire Rooster, ect.), and the heavy amounts of gravestone (which ignores removal like Chomper and Squash).
Guardian is one-shotted by Deadly and is weak to Strikethrough.
Smarty can't freeze, bounce, or transform most Sneaky zombies due to gravesotne spam. Amphibious things are one-shotted by Toxic Waste Imp.
And lastly, Kabloom actually stood a pretty good chance against Sneaky for a while, until Fire Rooster came along.
TL:DR: I'm tired of 70% of heroes I go up against being Sneaky. Please do the following:
-Nerf or remove deadly in general, or nerf Super Stench, Toxic Waste Imp, and Smelly Zombie.
-Make more gravestone removal plants/plant tricks like Grave Buster
That's all. Oh, and give plants a Weed Spray-like trick, then Imp decks would actually be somewhat tolerable.
3. Is the deck limit ever going to be removed or increased? Someone in this thread already went into VERY high detail on this, check it out. It's on page 2, you won't miss it.
4. Are you focusing on making more powerful cards in the following classes?:
Crazy
Beastly
Mega-Grow
Guardian
These classes are currently the opposite of the meta, if that makes any sense. it would be cool to see more decks focused around these classes, other than Captain Re-Peat Moss and The Smash Garg.