Forum Discussion

Re: Ability discussion: cannon rodeo and anchors away

The only issue I have with cannon rodeo is that we have so many turret modes in GW2 already, and like the Engineer's big bolt blaster, if you shoot at the deadbeard, they are not only armored, but hitting the cannon doesn't damage the pirate. It's a good ability for sure.

Anchors away is decent and superior to the cacti's petal power ability as while it can bug out at times, it never leaves you stuck in midair and can be used quickly to get out of danger and get to high ground.

And yes, I love alternate abilities being options, it's one reason I prefer the GW games and TF2 over OW. 

The more we discuss these, the more I want GW3! Still playing these games, mostly GW2, but we need new stuff; new abilities, new variants, new maps (and bring back the old ones), new bosses, and just more stuff to do!

1 Reply

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago
    @Iron_Guard8 I'd definitely take cannon rodeo over bbb though since it's more unique to the regular turret modes and deadbeard isn't protected the way engineer is.

    Bfn took a lot of the variety out of the series with the removal of variants and alternate abilities that helped keep the gameplay from getting repetitive and stale. Still can't believe we have less non turf maps than gw1 lmao.

    I want a gw3 so badly but its most likely not gonna happen. They had there chance and they blew it. I woild really like for the dev team to be able to explain to us what the hell happened between gw2 and bfn.

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