Forum Discussion

Re: Free Roam Regions

@Iron_Guard8 My main problem with the pve zones is how dull they get when you finish them.

The collectibles are nice but there's no real incentive to find all of them and they feel lackluster outside of the diamond gnomes.

The ai variety is so small outside of some new additions like minor problems which you'll never see in the game again. The fights are also pretty boring as you can just sprint past them and they just walk around in the same areas. Allies during skirmishes are also pretty pathetic. It lacks the batrles the backyard has, I get its a bigger space but combat is really unsatisfying.

Some of the jokes are funny but than others come out as downright cringy or really strange considering pvz aims towards kids like monkey's my whole life is a joke yay!

Blightcap is a fun boss fight but its literally just a reskinned nightcap on a map we've already been to before.

The stories aren't really anything special and don't tie together in interesting ways and any ai allies are non existent for apparently very critical events.

Olds cool: the best one imo. His mechanics are hinted at which is nice.

Dreadwood: little underwhelming but has the best theme and overall most impact in the environment as we see all the trees destroying or bursting through objects. The asleep sections is interesting.

Major problem: More of a fight against the arena than him.

Nightcap: 2nd best fight overall but I really cant get past the reskinned nightcap aspect.

Backyard>giddy park.

I hope a gw3 focuses more on a story and involves the gnomes with more fleshed out pve areas, campaign, or what not.

They truly should've just made this a pve game as its clear that's where most of the effort went in bfn.

4 Replies

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    5 years ago

    @stukapooka yeah, Giddy Park just doesn't work as well as the Backyard. I'm glad they kept the idea, but the execution of it in BfN just doesn't work as well. I put mine private with AI pretty early on as there was so much spawn camping in the public versions. The lack of bosses or AI variety (just Wildflowers and TV Heads which I already dislike), the complete separation of the 2 bases and the park section, and the events being unexciting (no reason to earn coins anymore so riding a ride for them is pointless), mean it's just not that good and could have been so much more. Also, I enjoy the plant piano and the dance hall of obedience but the plants got the shaft here as far as rewards. 

    They should have at least varied up the AI spawn locations and types in the free roam regions. You do get a little variety but not much, and they feel less organic than the battles in the backyard. 

    I quite enjoyed the Major Problem boss fight as you deal with the setting heavily as the cheese rises. A nice change on the boss formula. I remember Zero was asking for the Minor Problems to become a player class.

    I don't mind Blight Cap being a giant Nightcap much, the fight was solid and involved. Wouldn't mind her being a much different fungal being of course. 

    For stories, they are all short and limited, but I genuinely loled at most of the dummy quests. I hope we see Washy again too!

  • stukapooka's avatar
    stukapooka
    Legend
    5 years ago

    @Iron_Guard8Anoyher thing giddy park failed at that the backyard exclled at was, tone and aesthetic. The zombies base has fog, darkness, and gothic architecture with a massive junkyard behind them with cranes moving while the plants have light, growing grass, and rainbows with corns farm, citrons ship, and roses castle in the background. Planes and airships fly overhead to the other side. The globe on the town side that is on the divide and split right down the middle is a cool touch. You even have both sides ai just roaming around in these areas occasionally attacking each other if they get to close and you can find marigolds and treasure yetis in those areas. Giddypark makes both bases feel the same to an extent in visuals.

  • Iron_Guard8's avatar
    Iron_Guard8
    Legend
    5 years ago

    A bit of extra comment on Giddy Park.

    I just saw a video on Reddit (it's Reddit so can't link here as usual), where players from both sides were messing about and having fun thanks to Giddy Park and BfN's communication system where a TV Head was acting like a shopkeeper and plants were pretending to be customers. Eventually an Electric Slide came up and ruined it, even with the All-Star telling them to stop, but it is one thing where Giddy Park is actually quite good when people take advantage of the good, fun parts of the park and BfN's superior communication system. 

    The problem is, I see a lot of the spawn camping and exploitative behavior rather than this more wholesome aspect, but the potential for fun and goodwill do exist there. This could be something my public battlefield could do too, and I want to keep BfN's communication system and improve upon it as well, which is why I wanted to keep the idea of Giddy Park, but improve upon it.

  • stukapooka's avatar
    stukapooka
    Legend
    5 years ago
    @Iron_Guard8 I'm not against players interacting but giddy parks apawns are absoulutely awful and if people wanna fight than we can't stop them.

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