7 years ago
Revives and its issues
Sunflowers and Scientists can revive a teammate with full health and within a few seconds but any other characters takes too long to revive and revives you with only 50% health which is an easy kill ...
I like the idea, as there can be a situation where you have scientist in a group just constantly reviving people over and over again and you can't kill them. And when there is multiple scientist reviving multiple people its just a mess. Free kills, but also gets you nowhere until their team shows up and backs them up.
In my opinion, 100% is actually perfectly fine, but make it slower, and in my opinion, normal classes shouldn't be able to revive others at all. It takes to long and you come back missing half your health, with no abilities, and if you just died, you are probably going to die again.
as a veteran to the game, i think they should make the revive mechanic like that of Man Vs Machine in TF2 (a hoard based wave game mode in a pretty damn good game)
Sunflower and Scientist can revive, but at the current speed of the rest of the classes, and its still 100%
nobody else can revive
sadly this will never happen, but I believe it would add more skill and fix the issues with reviving, and make people actually play healers more in multiplayer and even more so in ops!
The full revive is too good. Basically you get vanquished and any Sunflower or Scientist can bring you back rapidly to full health. I liked it better in GW1 where it was faster but still 50% like all other classes, as a Sunflower I would immediately heal my revived teammate anyway. Maybe the 75% would be a bit better though as full rapid revive rewards suicide players too much.