I can agree with you on this post for the most part.
IMP Changes:
Impkata needs a slight boost, i feel as if there is no good situation to use this skill now with it's low damage and while it was great in the beta it was way to strong in the beta and now it's to week, I would recommend each hit gains 1+damage, i think the IMP can get a health boost, mayby max hp of 65-75? i don't want them to become OP but good enough to be used for more then just the robot. Imp needs a slight nerf on it's grenade 1 sec less of stun mayby? It has a big range so it will still be very useful and mostly used for support.
Rose Changes:
Where to begin...
Well we all know they hit way to hard followed by homing, this character was meant to be support and it's become the perfect character with great damage, support skills and even escape tactics. Roses need there Time Snare ability tuned down, This is what i recommend, the time spent inside of the snare be shortened, it slows you down for way to long plus it stops your abilities...I also find it funny that you can cast Goatify on a captain in a barrel, I think the captain should be immune to that while in the barrel becuase the rose can already slow him down with her time snare ability anyways.
Default Rose: Needs to deal less damage with each shot, 10 is to high for a support character becuase if you multiply 10 by 20 which is her magazine limit she can do 200 damage if every shot hits and her fire rate is good plus homing..., mayby 6-7 per shot? A total of 120-140 damage if all shots hit enough to take out weaker zombies but not enough to take out all zombies.
Fire Rose: Needs to deal less damage with a charged shot, 70 damage a fully charged shot is way to high considering it charges fasts, burns and it has homing which can be improved via upgrades, mayby 40-45 a fully charged shot?
Ice Rose: I don't think it should deal 50 damage and freeze 100% with a charged shot, mayby 30 damage with 100% freeze or keep the 50 damage but make it where it has a 50% freeze chance? Not sure really what to do with her, but anything in a game that can slow you down or stop you from moving is super frustrating and she can do both.
Druid Rose: Mayby 1 less damage per hit should be enough considering her insane fire rate.
I have not used the other Rose becuase i have yet to unlock her so i can't speak about it.
I know this is a thread on Imp/Roses but other characters in this game need some balancing so they can become more useful, below is the list of those characters that in my opinion need some help, please ignore the below if you are only interested in Imp/Rose discussion.
Peas:
1.Law Pea: the Agent pea is better then him in almost every circumstance, mayby boosts his clip by 2 or raise his damage by 1 more per hit?
2.Rock Pea: i understand he has 150 hp and that is why he is slower, but the issue is becuase of how slow he is and his somewhat low fire rate he is not as good as other peas, mayby add a chance for him to stop enemy abilities for a short time or push enemies back as he does in the plant vs zombie games.
3.Commando Pea: plus 1 damage per shot?
Corns:
I honestly think all they need a boosts an hp, they are big targets and there role is mostly close combat so i think they should have a max HP of 150.
Chompers:
1.Armor Chomper: regular speed burrow
2.Chomp Thing: increase of health to a max of 150.
Sunflowers:
1.Default Sunflower: Max HP of 125
2.Power Flower: Plus 1 damage
3.Shadow Flower: a chance to lock enemy abilities? for support purposes
4.Metal Sunflower: plus 1 damage considering how slow she is and somewhat slow fire rate
Cactus:
1.Power Cactus: increase in spread damage
2.Future Cactus: make her charge the same as a rose, so she can jump and charge at the same time and mayby with no speed reduction? But that is optional
3.Bandit Cactus: Mayby plus 1 damage? or plus 5 to the magazine for a total of 25 magazine opposed to 20.
Captains:
immune to goatify while in Barrel
Foot soldiers:
1.General Supremo: a slight reduction in overheating delay.
2. Sky Trooper: Magazine increase +5. 30 Magazine total
Engineers:
1.Default Engineer and Plumber are almost the same thing. mayby something to make them feel different?
2.Mechanic: Plus 1 damage per hit?
Landscaper; Slightly higher fire rate?
Scientists:
1.Physicist: Slight increase in fire rate? Bigger magazine?
2.Astronaut: a chance to push enemy slightly back?
All-Stars:
1.Baseball and Golf star are almost the same thing, mayby increase baseball stars damage in closer range plus 2 and golf stars damage increase at a distance plus 1? Considering how golf star has enhanced zoom?
2.Hockey Star: Add poison to this character considering that he is shooting stinky gloves and his weapon already looks like it has poison coming out of it. This character as it stands is one of these worse all stars : /.
3.Wrestling Star: Compared to the Rugby this all-star losses in everything, increase his health by 25 and a slight increase in fire rate and damage at close range? or a chance to knock enemies down as if an engineer was on a jackhammer and touched you?
That's all i have, All this is in my personal experience and opinion so feel free to disagree or agree 🙂. I have used all the characters i have unlocked and i think these for the most part are characters that i find weak or never seem to see them being used as much as there counter parts.