9 years ago
Rushing through gardens or graveyards
I don't really know how to resolve this issue. The games that last to the maximum potential as far as time goes, are the ones I enjoy the most. I wish there was a way to reward players coin wise for longer games. It just feels like a waste when you literally don't stop moving until the end of the game.
That being said, there are times when you'll roll through two gardens/graveyards and just hit a wall. This is an area hard to control as a single player. It's one thing to help your team get through an area, but another to actually slow it down. If I'm in a party with four or people then it's not as difficult to manage.
The amount of variables that consider these things is endless in my opinion.
In the future I hope this is considered for future games. Which I'm still hopeful for regardless of the recent news from popcaps GM. Some sort of noticeable bonus for making games last.
I'd like to hear your opinions whether good or bad. Maybe there's something I haven't considered as to why this could hurt the game.
That being said, there are times when you'll roll through two gardens/graveyards and just hit a wall. This is an area hard to control as a single player. It's one thing to help your team get through an area, but another to actually slow it down. If I'm in a party with four or people then it's not as difficult to manage.
The amount of variables that consider these things is endless in my opinion.
In the future I hope this is considered for future games. Which I'm still hopeful for regardless of the recent news from popcaps GM. Some sort of noticeable bonus for making games last.
I'd like to hear your opinions whether good or bad. Maybe there's something I haven't considered as to why this could hurt the game.