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"I hope you guys are seriosly joking.", when someone says this it means they are calling your ideas a joke. I wasn't joking I think the sunflower needs more help in the support area. Furthermore just because you play something doesnt mean it's fine as is. Plenty of people played Electro-brainz pre-patch and he was clearly not fine.
Gonna throw my two cent here.
Was one of the few people that considered sunflower to be balanced last patch. Considering the community here was just thinking otherwise for the most part,I just left that discussion flow by after a while before we eventually got that sunflower buff we wanted. Honestly I kinda like the buff she got, mystic flower is now a hidden monster and bunch of her other variant got buffed more or less. Heal flower only having a 5s downtime due to the cooldown buff is a boon too. There rarely a time in which I just don't have a heal flower to heal myself with now.
I kinda like where she coming up right now. I like how sunflower isn't a strict support healer that exist just to help his team win just by healing stuff,that would be boring, she more a threat then most people seem to think. Her shot are rather accurate,she have a great ammo count and aren't lacking at damage either, she good at any range, not excellent at any of them,just good. Sunbeam as a offensive (or defensive) threat also seem to be rather underrated. 40% damage resist during is nothing to laugh about,when next to a heal flower,she's way tougher to take out when most people think.
It weird for me to say it,but seeing that sunflower,a healer, seem far from being mandatory in game where they're generally important,is kinda something that should be noted.
- Anonymous10 years ago
@Boolerex those are all great points and I see what you are saying. I think at the end of the day maybe just a better selection of upgrades for people that would like to emphasize healing and support over raw damage would be nice. Because I think we can all agree that some of those upgrades are worthless. What upgrades do you take on sunflower? Currently I use damage, clip size, and speed. I've been thinking of dropping speed for reload speed though. I just wish there were other upgrades like, better healing, pot health, or even one that increased the range of my heal beam.
Lastly can't they make rainbow heal beam actually do something different other than a cosmetic difference?
- Anonymous10 years ago
Just to be clear I think it would be fine to keep the offensive upgrades as well, just replace some of the weaker ones with support oriented ones is all im saying.
- 10 years ago
@the_jeremy823 wrote:
Because I think we can all agree that some of those upgrades are worthless.
Most class pretty much have general "worthless" upgrade for the first few level. Health regen delay is only useful as a filler, zoom upgrade is very situational and bugged in top of that. Heatth regen is also only useful as a filler and finally, speed just barely boost anything at the first place. It only once you start getting to advanced rank that you get the interesting stuff.
@the_jeremy823 wrote:
What upgrades do you take on sunflower? Currently I use damage, clip size, and speed. I've been thinking of dropping speed for reload speed though. I just wish there were other upgrades like, better healing, pot health, or even one that increased the range of my heal beam.
Reload speed,ammo and damage is my go-to build. Although I sometime replace reload speed with health. Vampire flower probably want a hp upgrade somewhere too,as for the rest,didn't leveled them enough hue.
@the_jeremy823 wrote:
Lastly can't they make rainbow heal beam actually do something different other than a cosmetic difference?
At least rainbow heal beam is just a cosmetic change instead of being worthless like some other alternate abilities hue.
- Anonymous10 years ago
I disagree with boolerex upgrades.
Run:HpDelay
Hp upgrade
Damage
on every sunflower besides Metal: use HpRegen instead of HpDelay
Hp Delay is extremely good for self-sustain on squishy characters.
Besides that, i understand your point of your character being weak to everything. This is a proove of a very well game balance.
Sunflower Pot is generally better than Heal Station to heal a single person.
Think if sunflower was tanky, dodgy and instead of heaving the root beam a teleport AND ranged damage AND more healing compare scientists.
What do you think the game would become? A completely MESS.
Healers already force you to focus them in fights. They need to be weak otherwise the amount of unbalance come from them can really break the game alone. Sunflower need two things to be played:- accuracy
- map awareness
- prevision
you mostly have to know when you're in danger and when you're not, and the amount of reward you get is insane.
Scientists have the two warps and can be played much safe, but, he lacks ranged damage.
So if you want to be a worthy scientists you're forced to rush in enemy face and try get some kills, otherwise the lack of damage make you completely worthless compared to a sunflower
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