Forum Discussion

3DJRD's avatar
7 years ago

Tank characters (such as Oak) have too much health!

I often see people complain about their primary weapons being overpowered, but in my experience, they just take so long to vanquish that it only feels that way. They are not that much easier to hit to justify that much health. I can't be the only person to hold this opinion. Am I?

14 Replies

  • YayHorseys's avatar
    YayHorseys
    7 years ago

    I think a fully staffed space station with shields is a *. Had one camping in giddy park and it just destroyed everything. 

  • I actually thought of the idea to let the attacks stack. I mean for every hit we increase our next hit to the same target until a bound. This can potentially fix the health of the tank, the problem of some one shot abilities (so that we can reduce the damage of one shot while enable a skilled player to stack up the damage).

  • Okay. So each TEAM-UP (they are team ups, not tanks) has a little to much health. Each team up can heal the unit, or shield. The unit also regens health after a while. They are not a tank though, so they should have, say 250 health, to encourage team ups but so the size matches the health. 

  • So each individual Passenger adds 125 health to the Space Station. But how much protection does each Asteroid Shield give?

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