Forum Discussion
No, an engineer's sonic bomb has a tiny radius and lasts a fraction of the time of the Rose's ability. On top of that, the ROSE does more damage and has a longer range, and homing shots.
The time snare is a little longer but engineers do more damage per shot.
The imp CC lasts for as long as time snare so each side has something similar
- Xbob4210 years agoNew Scout
Right, each side has something similar... which I addressed in the main post. Both sides having a broken, unfun ability doesn't make it balanced or fun.
- 10 years ago
Easy way to solve the imbalance. Make Rose auto attack "not lock on". Would require then a degree of timing on the shots, and despite becoming more "mobile", her mobility will be more predictable given where she is shooting.
THe turn speed on the deathsphere needs increase as does the ability to use skills. I would suggest the deathsphere give an overall Attack Speed reduction at best.
The goat...well it is what it is but i do feel only one target should be affected by Goatify. Many times i've goated two or three at once.
The explosion nova... i think it needs to work more like Tyrael from Heroes of the Storm.
Whilst alive it damages all emenies within an area for "x" damage every "x"seconds that anybody stands in. Keep the cool down the same and cast mechanic. The Nova only works upon death, at which point you have three weak novas that you can move a short distance with or one charged large nova thats slightly less powerfull than 3 weak ones but more powerful than 2, but can be charged quicker than it takes to pull off 3 mini-novas.
- Anonymous10 years ago
Can you even shoot with Rose's debuff? Can't move, no abilities, can't shoot. OP