The next piece of the puzzle of neighborville
Thanks to new life on this forum thanks to members like @Iron_Guard8 aand new information im posting again.
Battle for neighborville was an enigma for pvz it shyed away from gw but also felt conflicted in what it wanted to be instead being torn between its pve and its over watch styled pvp. However its no secret now that the game was a massive failure it had only a fraction of gw2's playerbase, seriously look at those steam numbers gw2 buried bfn in a day what the heck. The studio literally lost most of the dev team and got renamed because of bfn.
A majority of hardcore fans rejected the game and a lot of the more casual audience didn't even know the game existed due to its nonexistent advertising .
Many discussions have circled bfn ever since its release and ae found out that a pve game was scrapped around the time but as of a few days ago we now have the full story of what neighborville was truly meant to be because of ign shedding light on the situation.
Project Hot tub as it was called appears to be an action adventure game like old PS2 titles like ratchet and clank.
The game would take differe t turn from other pvz games in that it would story driven focusing on family between a kid named Dddie and his sister while zombies invade neighborville.
Eddie would bond with a peashooter over the course of the story and also fight with him while gaining allies in the form of sunflower who would have illuminated dark areas, chomper who could grapple, and even a bonk choy later on.
We would travel through time periods such as wild west, the zombie controlled future, and play through the dark ages as eddie's sister although her role was much shorter from what was known. We would do this to slowly restore neighborville.
The game was in development back in 2015 alongside gw2 after the success of gw1.
It was destined for a 2017 release however the games funding was fundled into a star wars project which also got canned.
The team was also dispersed to many different studios.
So this is what bfn was created out of. Your can even see bfn design of buildings and plants being used but they just look so much better here, how? Is it just the lighting or something?.
Whenever I think about this in just wonder what could've been different.
A pvz game thats story driven with a focus on characters, thats not a bad idea. I always thought pvz was ripe for story potential in gw. I mean plenty of almanac tidbits and time travel giveway for interesting plot potential.
An action adventure format also allows interesting combat potential as we could now have a better more interesting melee zombies like pole cault zombie acting as a spear like combatant. Or the fov allowing a better zombot fight.
Bobbox's video since he covered it unlike anyone else:
Heres some concept art.
Eddie and peashooter fight the horde.
Why does peashooter look so much better here, is it the eyebrows being leaves? I love that robot in the background, though im not a fan of Gargantuar.
Why does this concept art blow bfn's outta the water again, why?
Looks like gw2 version of the future.
Bfn lighthouse but awesome.
Pirate seas
Interactions with the gang and eddie.
Tessa with a sunflower.
80s looking a little familiar now. Was this intentional?
One thing that stood out to me watching the gameplay footage is that the bfn plant designs fit in much better than they do in bfn.
Im still disappointed upon learning all this stuff.