Forum Discussion
stukapooka
4 years agoLegend
@TheSprinter85 Spin class: better wind up time is always useful.
Tennis skills: how is an opponent suppose to know you'll move at normal speed? Tennis was fast but not this fast. This upgrade is a bit too good as it removes all stars most prevelant weakness in the series.
Supercharged football coolant: can snowball into being to powerful especially in pve.
Applying pressure: This upgrade is woerd as you should be shooting your enemies anyway also no new plant player is gonna no what the heck is going on.
Long bomb: I hate this upgrade and the abilitiy was better in almost every way for the actual purpose of longer punts and the strategy that came with them.
Huge fuse: why is defaulting back to normal damage an upgrade rather than status quo? Also gaining 50 extra damage with no visual indicator especially to plants who would survive like peashooter is just bad game design.
Shoot the gap: it could be decent if sprint tackle still plowed through entire groups.
Follow through: can be good under the right conditions.
Injury time and star struck: both of these can be good depending on the area of use but all star shields are usually targeted anyway.
Tennis skills: how is an opponent suppose to know you'll move at normal speed? Tennis was fast but not this fast. This upgrade is a bit too good as it removes all stars most prevelant weakness in the series.
Supercharged football coolant: can snowball into being to powerful especially in pve.
Applying pressure: This upgrade is woerd as you should be shooting your enemies anyway also no new plant player is gonna no what the heck is going on.
Long bomb: I hate this upgrade and the abilitiy was better in almost every way for the actual purpose of longer punts and the strategy that came with them.
Huge fuse: why is defaulting back to normal damage an upgrade rather than status quo? Also gaining 50 extra damage with no visual indicator especially to plants who would survive like peashooter is just bad game design.
Shoot the gap: it could be decent if sprint tackle still plowed through entire groups.
Follow through: can be good under the right conditions.
Injury time and star struck: both of these can be good depending on the area of use but all star shields are usually targeted anyway.
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