Forum Discussion
Always loved Sunflower more than Scientist, even though I do like Scientist too of course. Her voice is different in BfN, more childish than in the GW games, but I like both styles of voice. My main issue with her in BfN is how healing and overhealing work, and yet she's not as fun as she used to be, even with the extra healing power we have in BfN.
Pocket Protector: Using the name the players use for stuff like players that pick healer and then stick like glue to one character (usually their friend), is somewhat amusing, bu the upgrade is very powerful, especially if 2 sunflowers have this and heal each other. It's not a huge deal when you use it with other plants instead of other sunflowers. Perhaps it should be 4 points or have a bit less self-healing though.
Vampire Flower: Reducing one of my favorite characters with her unique voice lines and looks to an upgrade never sat well. Not even a 'bu wa ha ha ha!' when she reloads? Solid ability of course, and having a healer that can heal itself while attacking is very strong.
Quick Egress: I have this on my speed build, but I don't play that build all that often. I stack it with the general support upgrade that gives you a speed boost when damaged so I have even more speed and a reason to play sunny side up, although part of this combo got nerfed as it did give a ton of speed, and is still good for that.
Shove: Don't use it myself, but this could be great against certain enemies like AI and Super Brainz that tend to get close. Most players shoot at long range unless they have to get get close, so this is less useful in most PvP matches, but not a bad upgrade.
Recharge: And again, having an ability that feeds upon success to make the ability last longer can be extremely powerful and this is no exception. Better against hordes of basic AI, but can be devastating when used well in PvP matches too.
Stuffy Sundrop: I love Stuffy Flower in GW2 as she had her own unique look and sounds, the sound of her weapon is of course the BfN normal sunflower sound. This is a strong ability and if you use it with recharge, you can be quite potent at being a beam turret and healing yourself and nearby allies. If you have another sunflower nearby healing you, this becomes very nasty, and it would behoove a foot soldier to ZPG you at the first opportunity.
Sunslinger: Heal more wounded allies faster is a good idea and its cost feels right. Solid and balanced.
Cocoon: Overhealth is already a problem in BfN, even after the nerf where it degrades, so making it better is just not a great idea. TF2 did a better job with over healing than BfN does.
Full Bloom: Useful as it let's you avoid some AoE damage and hide behind cover more easily. At 3 points it seems expensive but it's often quite good at keeping you out of trouble so it's worth it.
Blossom: Got a much needed nerf when it couldn't fork back an include yourself as one of the plants being healed. At 5 points, this is very expensive, up there with legendary upgrades, but definitely worth it as it doubles your healing as long as 2+ plants are nearby. Used to be 4 points and you'd use it with cocoon which was insanely good, glad it got nerfed!