Forum Discussion
6 years ago
@wp9isilpq8r Wizard's secondary is useless unless there's a wall near an enemy. I don't think it needs to do more damage; even five would make it much more powerful. I think it should use less ammo; 4-5 shots is kinda pathetic. Though the rest of the buffs I can see reasonable.
6 years ago
Recently I often launch Spikeweed far away in Turf Takeover.
By doing this, to put Spikeweeds on another areas becomes easily and to put a spikeweed between objective area and zombies respawn area easily (these puttings are hard for Potato Mine).
I hope that snaring time becomes triple, 5 times, or more (but don't change total damage). Current snaring time is too short. Feel zombies this duration time may be eternal.
And shorten the refresh time, much shorter than Potato Mine.
The changing idea about Wizard sounds very good.
- 6 years ago@CharlesHlcBendel I think the developers were trying to make it a damaging ability that also traps them for a short duration. Its good, but your idea is better.
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