Forum Discussion

stukapooka's avatar
4 years ago

Why giddy park didn't live up to how the backyard handle quests and interest

Giddy park is a concept where I can see what the idea was behind it but it sadly lags behind its predecessor in many ways but what exactly are they? Im gonna try and explain most of my personal opinions as to what they are and why.

Aesthetic and setting

Looking at the two reflects something that has progressively bothered me since bfn came out and thats the environment the games take place in. On the backyard the plant base is made of living trees and hedge walls with a giant tree in the middle that holds crazy daves house while sunlight shines through the sky and a giant rainbow looms overhead, even the non main base territory contains regular houses and cars with kept lawns and green grass. Behind the plant base you can see citrons ship, roses castle, and corn's farm.

The zombie base is the opposite in that the sky above is darkened and the zombie fortress has a gothic look with technology mixed in. Dead trees and artificial purple grass make up the lawns of zombie houses with trash and scrap metal lying around. Behind the zombie base is multiple barren hills with numerous scrap piles and robotic cranes.

The town hall even has a side with a metallic satelite and weapons crate while the other side has planter boxes.

Butterhawks and zombie aircraft fly out into each others airspace. A massive zombie airship even appears over the zombie base every once in a while (imagine if this was a map or a dogfighting mission ahere were allowed to freely pilot butterhawks or zombie ships).

A globe in the backyard is in a plaza divided between the two sides with a massive crack in the center while the tiles around it are in pieces on the zombie side.

The center is a battle ground with unexploded bombs and craters in it while the two forces go to war.

Going to an enemy base causes alarms to blair and the enemy force emerges at full force.

Giddy park on the other hand takes place in an amusement park where the zombie base is a factory that isnt very run down and kept well in broad daylight with regular grass growing. They do get a disco dance floor minigame so thats nice. The plants for some reason just got a piano?

The park itself does look great but it feels like an area completely untouched by conflict as you can't even attack each others bases and the only AI in the fight have to transport down there instead of simply spawning where the conflict is.

I guess what I'm trying to say is that the backyard felt like a warzone between two armies that really shaped the world around it and the park doesn't really fit into that setting for the world and it feels like it could be a hub for a different game really.

Single player experience

This is where giddy park really let me down. The park was built around multiplayer and adding more online viability to a hub world isn't a bad idea as it felt like the backyard could've easily held multiple players for both teams.

However once you play offline the problems of the park become very apparent. In the backyard both sides sent out multiple AI consisting of every single enemy in the game except hypnoshrooms, karate zombies, heal zombies, backup dancers, zen sensei, baron von bats, and vampire zombies for obvious balance reasons. AI hero classes and champions of said classes also appeared and were capable of spawning pots and bots. Both ally and enemy classes would spawn to balance each other out and flag carriers would prioritise the player meaning you always a had a constant flow of enemies or allies with you.

In the park however the only AI are tv head and wildflower and its a rather small number of them and they constantly have to go to the park from base meaning outside of the park you never really see them compared to the random AI walking around the backyard.

AI hero classes can show up in giddy park but only during bounties and they are incredibly rare. If the option exists why is not being used at all.

This doesnt even simply effect gameplay as it also has economic impact.

I didn't even touch gw2 online till a free trial for xbox live with spooky squash as the event so a majority of playtime for me was wamdering the backyard. Giddy park really didn't do it for me.

Quests, stars, and economy

In gw2, quests gave stars and XP boosts for challenges like vanquishing 50 enemies as a certain class or eliminating a boss. Rhe bakcyard made this simple as you could simply jump into an enemy crowd, kamikaze the enemy base to draw out the boss you need, simply heal a browncoat in the fight for healing, or you simply farm the flag of power for those 500 vanquishes you need while healing allies.

In bfn vanquishing 15 plant heroes as imp requires you to use solo play, slowly farming in pve regions, or playing giddy park online and running into enemies. Imagine how easy warp to vanquish heroes as scientist would be if you could just activate the flag of power.

In giddy park you have an xp machine that requires coins while in gw2 you can simply farm stara and give them to a fish. Farming XP aslo increased the multiplier on gw2 so farming for the fish really increased XP gain. Stars unlike coins in bfn are still used to access enchanted gardens and rainbow stars if needed so they remain relevant unlike bfn where coins become irrelevant once all items are unlocked.

Since solo play took most of bfn's life cycle to get into the game, farming without going online was painfully slow in pve since skirmishes can be absoulutelty lopsided.

The target range in giddy park is nice but it also is rather pointless unlike the shooting range in gw2 which could give you stars.

Tldr: farming in gw2 was much faster do to how easy it was to jump right into combat scenarios to farm that you can easily manipulate into your favor and stars as a whole maintain their usefulness unlike coins or bulbs in bfn.

Random thoughts

While this is unrelated the backyard was also able to be used as multiplayer map with sections sealed off much like how gw1 taco bandits sealed off parts of the map. I really wish it was an official map as it seems players seemed to like it much like team vanquish battle arena.

Giddy park has events to give players counts through rides at the park, the backyard also randomly spawned in marigold and treasure yeti to hunt down.

The pot positions also allowed for some great tests of their capabilities (and farming the 75 vanquishes quest).

Things like flag of power and infinity time were gimmicks but thats all the more reason to expand upon rather than just toss out entirely.

Its kinda crazy how much the backyard added to gw2 and kept interest at the games early life (youtube guides for stuff like fish or snowglobes still have millions of views compared to giddy park) while giddy park quickly had its novelty worn off fairly quickly and everyone focused on the pve regions or multiplayer.



Being able to play with others is a great thing but it the same moment it feels like popcap forgot about those who would rather play by themselves or simply don't have great online capabilities, especially since solo play wasn't included at launch and is still fairly bare bones.

I hope if they ever get this franchise moving again that they can greatly improve on what the backyard created while also allowing better multiplayer functions.

3 Replies

  • So glad you posted this subject @stukapooka .

    When GW2 first launched, I was mind-boggled at how amazing the Backyard Battleground was. A living, breathing world that you can jump into whenever you like? With escalating fights, hidden quest NPCs, unlockable mini-games, and so much more. It was even better for the seasonal quests when the bat or snowman appeared so we could get the seasonal costume pieces and consumables. 

    Giddy Park has a couple decent things like the gnome puzzle, Peashooter fishing buddy, and that zombie dance mini-game (I like the plant piano and the button that changes the sounds to silly ones instead of normal notes, but the zombies have an advantage here as far as getting things for the mini-game). But it pales in comparison to the backyard. You've outlined most of this already, but I want to go over some of it from my perspective as well.

    AI & other players: Why is Giddy Park only wildflowers and TV Heads barring some special events? Not only do those particular AI ruin the mobile mob vs stationary defense equation, making them the sole AI for 95+% of the battles in Giddy park, means that it's rather dull unless you can get some others players in your park, but then you run into the spawn camp issue as the landing zones have no defenses, unlike the bases in GW2, and that drive people to private parks so they can get stuff done without worrying about that. Back when the game was still pretty new, I was playing about in the park on my space cadet, joined a full station and we were battling there till the pilot of our full station went to spawn camp, so I jumped off and went into some matches instead. 

    If they had more AI like in GW2, and better defending AI (pots/bots, bosses, and so on), this would not only make Giddy Park more interesting, it would make it more enjoyable for people that want to battle with other players and AI, without the constant spawn camping. The lack of variety makes it rapidly grow stale too, gone are the days of a couple of us hanging out in the backyard and seeing how many bosses we can get into the battle at once; we've had at least 6 (3 per side) before! 

    Customize: One thing where Giddy Park failed but the BB was decent at is customizing the experience. While you only had limited options for placing decorations, and only one spot for a legendary one, at least you had the ability to personalize your backyard to a small degree, something that was absent in GP. I still remember when GW2 was new and I saw all those cranes in the background and was excited at the idea of the BB being expanded, only it never was. I get why GP lacks this feature as it was designed mostly as a social hub rather than a living world (the free roam regions were more for that purpose, although we can't customize those unfortunately), but it's lack is still felt.

    Aesthetics: Like you point out, @stukapooka , Giddy Park feels more generic than the Backyard Battleground. I don't hate it or anything, and it looks very nice as the prize map changes to reflect the seasons, but while the plant side largely works, the zombie side doesn't feel zombified enough. I know on complaint that some point out that changed from GW to GW2 is the large amount of zombie purple that shows up, but it also reflects the zombie style of things so well, and this would have helped to make the zombie presence pop more in GP as well as elsewhere. 

    Part of why I suggested the idea of a customizable version of the BB separate from the PvP oriented open battlefield that replaces GP was so that people that wanted to just fight AI and make their own version of the PvZ conflict, but the game could still have a social hub to meet and fight with other players (and AI), for objectives and bragging rights, is that both ideas fit the game well and I imagine most players would love to have a place like the BB they could call home and mess about it while changing things around to some degree, and to have a place to just go and fight with other players aside from the regular matches. I'd still have free roam regions of course, as I really enjoyed those in BfN, but you'd have more reasons to go back instead of 100% them and then not really have any reason to return.

  • stukapooka's avatar
    stukapooka
    Legend
    4 years ago

    @Iron_Guard8The piano in the plant base feels weird. Its nice how you can change the tune but the zombie dance floor is an actual competition that gives out coins. I keep believing that a zen garden like the td games in the plant base would work perfectly.

    The main issue with tv head and wildflower besides not fitting the series design balance is that they're freaking everywhere in bfn. There the only AI in giddy park and the pve regions throw them at you in full over and over again.

    Much like you say pots or bots would fight back against spawncamping and one thing the AI did in gw2 was put them down in the backyard before venturing into battle and is always liked that.

    The backyards customization was limited but its sad to see that they've walked back on the idea entirely.

    The main problem with bfn maps aesthetic in general is that you do have rare maps that fit plants like preserve pastures but none of them fit the zombies like zomboss estate or even getting graveyards for their spawnpoints in gw1 unlike the overwatch styled spawns we have now. The zombie aesthetic in gw2 may have turned off some people but a map like zompobolis blows away all if anything bfn did for the zombies. (Concept art for one map still showed a cemetery so I guess they scrapped that). It may sound petty but I have an old posts about aesthetic i'll try and finish.

    The backyard being expanded while maintaing better multiplayer functions would be good as more chaos in the action such as say cob mortars or tactical cuke strikes on the field would make things more interesting.

  • I will give my thoughts on Giddy Park now. I always have liked having a hub, where you can do nearly whatever you want, including customising characters, buying items, completing quests and even more. Hubs are a place where I can chill and relax without always having to be in a game. I will generally customise characters and equip upgrades before I even head into a match. 

    However, I have always found the Backyard Battleground to be more appealing, when compared to Giddy Park. I can easily complete quests, start a fight when I want to level up, and there are loads of places to explore. Giddy Park does include some of these features, although it does not live up to the same standards as the Backyard Battleground does.

    I will state that Giddy Park does have its perks though. You have the option to be in a Giddy Park online with friends or other random players, or you can play in a private lobby. You can decide if you want to have Al spawn or not. The team bases cannot be accessed by your enemies, so you do not need to think about being invaded if you stay at the bases when you want to chill or buy items. I really like the astechics of each month as well, how the decorations change to match each month's event.

    Backyard Battleground is a larger location, with plenty of items to be found, lots of activities to do, and the seasonal events are great as well. You know those special characters, like the Rabbit, Sleepy Bat, Snowman and the gnome? It provides a fun daily challenge when the seasons come around. I use the Backyard when I want to do quests, equip upgrades or cosmetics and the like.

    So final thoughts? I really do enjoy Giddy Park, although the Backyard Battleground performed much better serving as a hub. It has so much more to offer, and you have plants and zombies appearing all the time. It provides a lot of fun and entertainment and the execution of the Backyard Battleground was much better!

About Plants vs. Zombies™ Franchise Discussion

Zombies trying to enter your house? Keep them in check and discuss the best gardening techniques on the community forum.27,825 PostsLatest Activity: 5 days ago