Club Wars has arrived! Battle your way to victory and rewards with your fellow Club members against opposing Clubs in the all new real-time PvP mode for SimCity BuildIt.
You'll be unleashing crazy disasters on enemy cities, earning the spoils of war, collecting Disaster Cards, and upgrading them for even more powerful attacks.
Each war consists of two phases, a preparation phase and an attack phase.
Preparation Phase (12 Hours): Preparation is the key to victory! During this phase you will need to collect war items by completing war deliveries (similar to Cargo Ship Shipments), do reconnaissance on the opposing Club, and discuss potential strategy with your fellow club members.
Attack Phase (36 Hours): To succeed in war you need to attack! During the attack phase you can start launching spectacular disasters at your opponents! Each disaster requires a specific set of items to launch it, so keep completing war deliveries during the Attack phase, to keep your war engine running.
If your city gets hit by multiple attacks and you have a lot of destroyed buildings in your city, a protective shield will automatically pop up to protect you.
While your city is shielded you cannot be attacked any more, but you also will be unable to launch any disasters at your opponents.
The shield will disappear once you have repaired all the buildings in your town.
No worries, General Vu has carefully crafted his disasters to only destroy buildings and not people. Your cities population is safe and any damage that is inflicted to your city can be repaired for more supplies and rare rewards (for example: shiny Golden Keys).
Nope! As every good general knows a single soldier doesn't win a war. You'll need to work, strategize and coordinate with your entire Mayor's Club to emerge victorious.
Working together you and your Club will need to chat, trade, and attack together in order to emerge victorious.
Every Club has a Club Wars Score. This score increases at the end of a war if your Club achieves the victory, and decreases otherwise - a rating system some of you might know as 'Elo'. Club Wars Score is one of the elements the game considers when finding an opponent for your Club - during matchmaking, your Club will get paired to battle another Club with a similar Club Wars Score.
What does this mean for you? The more wars your Club wins, the higher your Club Wars Score will be and the stronger your opponents!
Our Club would also like to know what the Points with gold star are? and how are they added/subtracted during war?
"What do the points at the very top of the war report, (tap the satellite dish icon), within the war map mean? The points I'm referring to have a gold star in front of them.
Then there is the club name and total war points underneath. Then the individual points underneath those. So again, what are the points at the top?"
Also some members report they can click on the Gray/Gold cup in the war area and see some ranking information.
For most of us this is Gray and not clickable. We are using V1.19.51 and logged in with FB or Google but still unable to click it.
I've added some more information to the FAQ about Club Wars Score, as some of you were asking about it 😉
@booey4864, preparation and attack phases have a duration of 12h and 36h, respectively. So you determine it, depending on when the leaders of your Club start the war.
@ModernThinker, only reason I didn't include the text is because here in the forums there's already threads where players are looking for a Club, and Clubs looking for members. For example, this one.
It seems I now have access to the Gold cup. Have not done anything, just logged in and its working for me now.
Just another thing, the FAQ says
Every Club has a Club Wars Score. This score increases at the end of a war if your Club achieves the victory, and decreases otherwise
I saw this number change during the war event. We lost a point then got it back after bubbling some opponents.
It also says
Club Wars Score is one of the elements the game considers when finding an opponent for your Club - during matchmaking, your Club will get paired to battle another Club with a similar Club Wars Score.
Our War score was 1679 and we got put against a club with a score of 1588. The other club was inactive apart from 3 players. It was impossible for everyone in our club to attack as we bubbled them all in a few hours. Looking at the Top 100 Clubs we had lots of clubs with a score close to ours.
Is the Elo system worked out per player or averaged over all players in the club?
What is it taking in to account? Energy used? Damage caused? Type of card used? Level of card?
Our club has the same questions. This "pairing" has happened a few times with many inactive players on the opposing team. It is not fair to the players in other time zones who cannot attack when some of us have already bubbled the city and they have not repaired.
Hi, we are in the same situation, our president is out of game but we have VP, anyway we decided to start a new club. My doubt is: we will have to start from zero in Club Wars? I mean, I will loose my cards?