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Bergfels's avatar
Bergfels
Rising Ace
1 hour ago

Mountain Zone Grid Bug / Desync & Shrinking Tiles after Land Expansion

Platform / Device: Android (Samsung Galaxy Tab S11 Ultra)

Game Area: Capital City - Mountain Zone

Description of the Issue:

I am experiencing a persistent grid calculation and desync error in the Mountain zone of myCapital City, which seems to have occurred after a recent land expansion.

Steps & Current Behavior:

  1.  I temporarily stored two Mountain objects to use them in a Design Challenge.
  2.  When trying to place a 4-tile mountain object back into its original, completely emptyspot, the game blocked the placement.
  3. The available space seems to have mathematically shrunk by a fraction (about half a tile).I can successfully place and store a 3-tile object in that gap, but the 4-tile object nolonger fits.
  4. Desync / Rubberbanding: The objects located immediately to the left and right of thisbugged gap cannot be adjusted. When I try to move them slightly, they immediately snapback to their original position, indicating a server-client sync issu e around this specifictile.

Additional Context:

I also recently connected my external railway network, but the track connection is located faraway from this affected mountain area. Clearing the local game cache did not resolve the deadtile.

Expected Behavior:

The mountain grid should retain its proper dimensions after land expansions so that 4-tileobjects can be returned to their legal, previous placements without bounding box conflicts.

1 Reply

  • Attached Screenshots for Reference:

    Pic 1: The empty spot visually showing 4 available tiles.

    Pic 2 & 3: Trying to place a 4-tile object (aligning left and right) – placement is blocked(no green checkmark).

    Pic 4: Trying a 3-tile object on the exact same spot – placement is allowed (greencheckmark appears).

    Pic 5: The 3-tile object successfully placed, clearly showing the bugged, unbuildable gapleft behind.