Anthropomorphization
So here I am again with some questions and observations about the game I am having so much fun with.
Sometimes I think the game or its code or the AI involved do things that cause me to have to alter my plans for a time to take care of a problem the game creates. Anthropomorphism is what that is called. We can argue whether the game has AI or not but using the example of trash trunks going where the trash is and picking it up, it seems that is equal to some form of rudimentary AI. An example of my latest, what I believe possibly could be AI working against me, is the fire in an industrial building that has destroyed it but I am unable to bulldoze it. When I try I get the message that I cannot bulldoze it because it is still on fire. It took several subsequent tries of doing what is defined as insanity; performing the same action and expecting a different result, before I realized the game "wants" a hazmat truck. I haven't even built a college yet so I had to go to a different city and create one. Now I have to wait until I can research engineering before I can get a hazmat truck.
I intend to stay out of the city where this problem is occurring because I'm sure it will create harmful effects to the environment The problems is the city in question is where I am pumping oil at a great rate to earn the money needed to turn that city into a tourist attraction.
So what does everyone think? does the game have some form of AI?
And here is a question that again deals with the city's future as a tourist attraction. I'll need more space and less population to run the tourist city that I have in mind How does one depopulate a city without causing an extreme homeless problem? It would seem if I go about bulldozing homes and apartments I would think I'd create a very bad homeless problem. I know that there is a point at which Sims rebel against taxes, and will actually leave if high taxes continue. I have found that they will suffer up to 11%, but beyond that they are not happy. So could I tax to the point that they would begin leaving? Always keeping in mind that I would have to do away with enough city services to make what necessary services remain viable through a more limited tax base. I am always having the problem of allowing a city's population to grow more than needed to manage what have in operation.
Anyway thanks for reading. I hope all of you are enjoying this game as much as I do.