Character height affecting pop height way too much
I started out by making my character the smallest size possible and while I get that it’s meant to be realistic it ended up affecting the gameplay a lot more than I expected. After a while it just felt frustrating instead of fun.
What happens is that because of the smaller height my pops on the board were lower and during grind objectives I’d barely get enough height to stick to the rail. Any challenge that involved jumping onto something or grinding started to feel like a chore and I found myself not looking forward to those parts at all.
A possible fix would be:
-Make character height have little to no effect on gameplay
-Keep the differences mostly cosmetic so players can choose any size they want
-Make sure grind and jump objectives work the same for everyone regardless of character size
Besides that, a little polish in the parkour system would be nice, a dedicated "roll" input so we dont stick to the ground when landing backflips and such.
Both photos taken on the peak height of jump, camera wasn't moved