Feature Suggestion: Challenge Filters
TL;DR:
The map is overwhelming due to the number of challenge icons. This is a simple concept that introduces an optional "Challenge Filter", allowing players to reduce clutter. The concept uses existing UI patterns.
Description:
As you progress, the challenges across Crew, City, Seasonal & Own The Lot, cause the map to become extremely cluttered.
This concept explores a lightweight filter that allows players to control which challenge icons appear on the map. It uses existing UI patterns currently present in-game.
How it works:
- Selecting "Challenge Filters" will open a menu similar to Activity Timers.
- Toggling a challenge immediately updates the map.
- Inactive challenges are visually greyed out. Optional: Provide Helper/State Text. (ie; TOGGLED OFF)
- Nothing is removed, disabled, or altered. Only hidden from the map.
Below is a quick Mock-Up animation showcasing the concept.
Note: There are multiple approaches to this concept, so I made several layouts to explore different options, see "Mock-Up 1", "Mock-Up 2", "Mock-Up 3", & "Mock-Up 4".
Why it's useful:
- Reduces map clutter
- Makes navigation easier
- Gives players control over what they want to focus on
- Doesn't affect challenge availability, progression or rewards
Mock-Up 1: Filtered by Source
Pro:
- Simple and clean menu (4 Rows)
Con:
- Less control over specific challenges
Challenges are filtered by their source. Crew, City, Seasonal & Own The Lot.
This image shows challenges filtered by Source. Active StatusThis image shows challenges filtered by Source. Inactive StatusMock-Up 2: Filtered by Type (Individual)
Pro:
- Percise control over specific challenges
Con:
- Increased menu complexity (13 Rows)
Each challenge can be toggled individually. Crew: Session, Line, Stunt, Own The Spot, City: Session, Line, Stunt, Own The Spot, Seasonal: Session, Line, Stunt, Own The Spot & Own The Lot.
This image shows challenges filtered by Individual Type. Active StatusThis image shows challenges filtered by Individual Type. Inactive StatusMock-Up 3: Filtered by Type (Grouped)
Pro:
- Simple and clean menu (5 Rows)
Con:
- Less control over specific challenges
Challenges are filtered by their type. All Session, Line, Stunt, Own The Spot & Own The Lot.
This image shows challenges filtered by Grouped Type. Active StatusThis image shows challenges filtered by Grouped Type. Inactive StatusMock-Up 4: Mastery Function
All challenges are filtered at once by a single mastery toggle.
This image shows challenges filtered with a Mastery Function. Active StatusThis image shows challenges filtered with a Mastery Function. Inactive StatusAdditional Images:
This image shows the map overlay for Challenge Filters.